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Paladin on Mount + Imp. Evasion
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<blockquote data-quote="WizDrag" data-source="post: 1617636" data-attributes="member: 18289"><p>Thank you!</p><p></p><p>We do use a diffrent movement system, and I can see where I might have been looking at the rules diffrent than you do. I just think that combat is not turn based, it is happing all at once. 3.5 feels like a trun based CRPG to me, such as Hero's Might & Magic. We also use a 10 second round, with 10-segments, one for each number in a d10. Initiative is rerolled every round, and we do not use the likes of inproved initiative and such. Spells go by segments as well. So I guess you coud say it was my bad, as I was looking at it with ruleset we use for movement. </p><p></p><p></p><p>It would take all night to try and explain our Time & Movement system by post, so I will leave that to one day in Houserules. Besides you need to see it in work to fully understand it. </p><p></p><p>Sorry for all the ranting.</p><p></p><p></p><p></p><p></p><p>We look at as you are not just standing there, waiting for your turn, you are constantly moving. Maybe not from square to square, but moving, if you need to evade, from the likes of a fireball. You made need to move from the threatened area. So we feel realistically when you evade, you jump, leep, duck from the area. This requires you character (Figure) to move to the edge of the treatened area. If its not you turn, then you may loose your turn that round if you cannot get back to where you were with the time you have left in that round. I know this is strange and can suck for the PC, but thats better than not trying to evade, and taking the damage. </p><p></p><p>We role-play, so I don;t have to worry about players, getting madd over mayby loosing an attack or swing, or action, as a resault of the evade. They understand that any normal person would try and evade when they could, to keep from taking damage. I have yet to see any of my players say, I should have just stood there I have like 90 hp, and the blast only did like 34. They don't play that way, they think like the character they are playing would. They are great role-players. They are not scared to do what needs to be done either, even if they think it will kill their character. If they feel thats what there character would do they do it, regardless of what they know what might happen. I guess we play more realisticlly than some. Its hard to explain. </p><p></p><p>One guy has a +2 weapon, and will not use it, instead he uses the basic sword given to him during training as a knight. He says "My character knows that magic weapons are better, but I just like this old one more" He says " It just feels right in my hand." He tells me that his character thinks of the sword as a friend, that it has saved his life to many time to put down for what some say is better because its magical. Beleive me this makes if difficult as a dm who uses some monsters that has a DR/10 or so.</p><p></p><p>So I guess what I am saying is I uderstand where you and the others are coming from, when you say...How can you move when its not your turn. The answer is we use a diffrent style of movement for combat.</p></blockquote><p></p>
[QUOTE="WizDrag, post: 1617636, member: 18289"] Thank you! We do use a diffrent movement system, and I can see where I might have been looking at the rules diffrent than you do. I just think that combat is not turn based, it is happing all at once. 3.5 feels like a trun based CRPG to me, such as Hero's Might & Magic. We also use a 10 second round, with 10-segments, one for each number in a d10. Initiative is rerolled every round, and we do not use the likes of inproved initiative and such. Spells go by segments as well. So I guess you coud say it was my bad, as I was looking at it with ruleset we use for movement. It would take all night to try and explain our Time & Movement system by post, so I will leave that to one day in Houserules. Besides you need to see it in work to fully understand it. Sorry for all the ranting. We look at as you are not just standing there, waiting for your turn, you are constantly moving. Maybe not from square to square, but moving, if you need to evade, from the likes of a fireball. You made need to move from the threatened area. So we feel realistically when you evade, you jump, leep, duck from the area. This requires you character (Figure) to move to the edge of the treatened area. If its not you turn, then you may loose your turn that round if you cannot get back to where you were with the time you have left in that round. I know this is strange and can suck for the PC, but thats better than not trying to evade, and taking the damage. We role-play, so I don;t have to worry about players, getting madd over mayby loosing an attack or swing, or action, as a resault of the evade. They understand that any normal person would try and evade when they could, to keep from taking damage. I have yet to see any of my players say, I should have just stood there I have like 90 hp, and the blast only did like 34. They don't play that way, they think like the character they are playing would. They are great role-players. They are not scared to do what needs to be done either, even if they think it will kill their character. If they feel thats what there character would do they do it, regardless of what they know what might happen. I guess we play more realisticlly than some. Its hard to explain. One guy has a +2 weapon, and will not use it, instead he uses the basic sword given to him during training as a knight. He says "My character knows that magic weapons are better, but I just like this old one more" He says " It just feels right in my hand." He tells me that his character thinks of the sword as a friend, that it has saved his life to many time to put down for what some say is better because its magical. Beleive me this makes if difficult as a dm who uses some monsters that has a DR/10 or so. So I guess what I am saying is I uderstand where you and the others are coming from, when you say...How can you move when its not your turn. The answer is we use a diffrent style of movement for combat. [/QUOTE]
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