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Paladin on Mount + Imp. Evasion
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<blockquote data-quote="Darklone" data-source="post: 1617710" data-attributes="member: 1372"><p>In such cases (houserules), I stole together some ideas and made some customized feats for such a player. Essentially something like a bonded weapon, his weapon gains additional abilities and other stuff... </p><p></p><p>Some of these feats are bonuses to disarm, AoOs or other stuff, others are bonuses to damage or simply new abilities though I try to stay away from the typical magical special abilities (which bonded weapons or the Kensai class grant). That way a player can have his own unique weapon without having to carry his own golfbag of various +5 swords. I do had similar stuff for a sorcerer who only used fire spells to keep him on par with the game (e.g. a feat that increased his DC, as well as a feat chain that allowed him to hurt fire creatures as if they had resistance 30 or lowered the resistance of other creatures).</p></blockquote><p></p>
[QUOTE="Darklone, post: 1617710, member: 1372"] In such cases (houserules), I stole together some ideas and made some customized feats for such a player. Essentially something like a bonded weapon, his weapon gains additional abilities and other stuff... Some of these feats are bonuses to disarm, AoOs or other stuff, others are bonuses to damage or simply new abilities though I try to stay away from the typical magical special abilities (which bonded weapons or the Kensai class grant). That way a player can have his own unique weapon without having to carry his own golfbag of various +5 swords. I do had similar stuff for a sorcerer who only used fire spells to keep him on par with the game (e.g. a feat that increased his DC, as well as a feat chain that allowed him to hurt fire creatures as if they had resistance 30 or lowered the resistance of other creatures). [/QUOTE]
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Paladin on Mount + Imp. Evasion
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