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*Dungeons & Dragons
Paladin one-hitting bosses.
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<blockquote data-quote="Grogg of the North" data-source="post: 6116003" data-attributes="member: 6682960"><p><strong>Some thoughts on his damage and math:</strong></p><p></p><p>First off, how long does he have to buff himself and what is everyone else doing? Activating the Cord of Favor is a standard action. Casting Bull Strength is a standard action. He's just spent two turns doing nothing but buff. By this time the battle should have been started, the battlefield changed, and stuff gotten in his way. Yea, his mount can fly but if he isn't in the air already then that's more time moving into position and then charging. </p><p></p><p>His math is wrong on his Badge of Glory. It should be +5 instead of +10. (+1 / 2 levels)</p><p></p><p>Divine Favor from Cord of Favor should be giving a +2 instead of a +3 since the belt only has a caster level of 6. I base this assertion entirely on checking what heroforge says. =P </p><p></p><p>I think he's using too many swift actions. Swift action for the Badge of Glory and a swift action for Rhino's Rush. </p><p></p><p>With the way multipliers work, shouldn't it be x4 instead of x5? Spirited Charge with a lance is x3. Wouldn't Rhino's Rush only make it x4? I may be completely wrong about this. </p><p></p><p>Also, he should only have the stamina to do all this crazy stuff once per day. A 10th level paladin, able to cast Bull's Strength himself*, has 2 first level spells and 1 second level spell. So burn a spell to cast divine favor and then cast bull's strength and rhino's rush. He's out of spells. And if he has the Pearls of Power to retain all that you need to beat your DM with a bag of dice. </p><p></p><p>*I'm assuming a wisdom of about 12. Unless it is obscenely higher it won't affect this too much.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Challenging such a character:</strong></p><p><strong></strong></p><p>The obvious solution is to incapacitate the mount somehow. Yea, he has mounted combat but you can always hit it with AoE and things like magic missile. If he sends it back to the celestial realms he has to wait a day to recall it.</p><p></p><p>His mount can fly. But what is its maneuverability? Can it hover? Send some other flying creatures at it that have perfect maneuverability. A will o wisp may not be much but if they can keep flying around the mount attacking it, while the paladin is just trying to just look in the right direction....</p><p></p><p>Illusions. Congrats, you just blew your wad destroying the BBEG's major image. Or mirror image. Or whatever.</p><p></p><p>Boots of Infinite Ready Actions (Steadfast Boots). Can be a little cheesy but your paladin charges, triggers the ready action from the boots, and gets a nice wallop to the face. </p><p></p><p>Elusive Target feat. It's made of awesome. </p><p></p><p>A high AC target. Power attacking for full, while awesome, can bite you in the butt when you miss. Especially if you had to burn turn attempts, item charges, and spells. </p><p></p><p>Ambush/Ready action. The paladin charges ... right into a web/net/tanglefoot bag/dispel magic/fog cloud/lasso around the neck.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6116003, member: 6682960"] [B]Some thoughts on his damage and math:[/B] First off, how long does he have to buff himself and what is everyone else doing? Activating the Cord of Favor is a standard action. Casting Bull Strength is a standard action. He's just spent two turns doing nothing but buff. By this time the battle should have been started, the battlefield changed, and stuff gotten in his way. Yea, his mount can fly but if he isn't in the air already then that's more time moving into position and then charging. His math is wrong on his Badge of Glory. It should be +5 instead of +10. (+1 / 2 levels) Divine Favor from Cord of Favor should be giving a +2 instead of a +3 since the belt only has a caster level of 6. I base this assertion entirely on checking what heroforge says. =P I think he's using too many swift actions. Swift action for the Badge of Glory and a swift action for Rhino's Rush. With the way multipliers work, shouldn't it be x4 instead of x5? Spirited Charge with a lance is x3. Wouldn't Rhino's Rush only make it x4? I may be completely wrong about this. Also, he should only have the stamina to do all this crazy stuff once per day. A 10th level paladin, able to cast Bull's Strength himself*, has 2 first level spells and 1 second level spell. So burn a spell to cast divine favor and then cast bull's strength and rhino's rush. He's out of spells. And if he has the Pearls of Power to retain all that you need to beat your DM with a bag of dice. *I'm assuming a wisdom of about 12. Unless it is obscenely higher it won't affect this too much. [B] Challenging such a character: [/B] The obvious solution is to incapacitate the mount somehow. Yea, he has mounted combat but you can always hit it with AoE and things like magic missile. If he sends it back to the celestial realms he has to wait a day to recall it. His mount can fly. But what is its maneuverability? Can it hover? Send some other flying creatures at it that have perfect maneuverability. A will o wisp may not be much but if they can keep flying around the mount attacking it, while the paladin is just trying to just look in the right direction.... Illusions. Congrats, you just blew your wad destroying the BBEG's major image. Or mirror image. Or whatever. Boots of Infinite Ready Actions (Steadfast Boots). Can be a little cheesy but your paladin charges, triggers the ready action from the boots, and gets a nice wallop to the face. Elusive Target feat. It's made of awesome. A high AC target. Power attacking for full, while awesome, can bite you in the butt when you miss. Especially if you had to burn turn attempts, item charges, and spells. Ambush/Ready action. The paladin charges ... right into a web/net/tanglefoot bag/dispel magic/fog cloud/lasso around the neck. [/QUOTE]
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