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Paladin > Phantasmal Killer?
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<blockquote data-quote="frankthedm" data-source="post: 2842083" data-attributes="member: 1164"><p>The way the rules work, because <em>the spell has</em> the fear descriptor, the paladin is completly immune to the effect. He never gets the chance to disbelieve it.</p><p></p><p></p><p>Phantasmal Killer</p><p>Illusion (Phantasm) [Fear, Mind-Affecting]</p><p>Level: Sor/Wiz 4 </p><p>Components: V, S </p><p>Casting Time: 1 standard action </p><p>Range: Medium (100 ft. + 10 ft./level) </p><p>Target: One living creature </p><p>Duration: Instantaneous </p><p>Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text </p><p>Spell Resistance: Yes </p><p></p><p>You create a phantasmal image of the most fearsome creature imaginable to the subject simply by <span style="color: Red"><strong>forming the fears of the subject’s subconscious mind</strong></span> into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. </p><p></p><p>If the subject of a phantasmal killer attack <strong>succeeds in disbelieving </strong> and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.</p><p></p><p><u>IF the spell was worded like this, the paladin would have the chance to send it back</u></p><p></p><p>Phantasmal Killer</p><p>Illusion (Phantasm) [Mind-Affecting, see below]</p><p>Level: Sor/Wiz 4 </p><p>Components: V, S </p><p>Casting Time: 1 standard action </p><p>Range: Medium (100 ft. + 10 ft./level) </p><p>Target: One living creature </p><p>Duration: Instantaneous </p><p>Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text </p><p>Spell Resistance: Yes </p><p></p><p>You create a phantasmal image of the most fearsome creature imaginable to the subject formed from the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear [This is a <em>fear</em> effect]. Even if the Fortitude save is successful, the subject takes 3d6 points of damage[This is a <em>fear</em> effect].</p><p></p><p>If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 2842083, member: 1164"] The way the rules work, because [I]the spell has[/I] the fear descriptor, the paladin is completly immune to the effect. He never gets the chance to disbelieve it. Phantasmal Killer Illusion (Phantasm) [Fear, Mind-Affecting] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes You create a phantasmal image of the most fearsome creature imaginable to the subject simply by [COLOR=Red][B]forming the fears of the subject’s subconscious mind[/B][/COLOR] into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack [B]succeeds in disbelieving [/B] and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. [U]IF the spell was worded like this, the paladin would have the chance to send it back[/U] Phantasmal Killer Illusion (Phantasm) [Mind-Affecting, see below] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes You create a phantasmal image of the most fearsome creature imaginable to the subject formed from the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear [This is a [I]fear[/I] effect]. Even if the Fortitude save is successful, the subject takes 3d6 points of damage[This is a [I]fear[/I] effect]. If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. [/QUOTE]
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