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Paladin poll: How do you see paladins?
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<blockquote data-quote="Kormydigar" data-source="post: 1566545" data-attributes="member: 17113"><p>I voted for Holy Warrior. A lot of folks misinterpret what "Lawful Good" means to a paladin. "Good" and the duty to perform good deeds is pretty straightforward in most campaigns. "Lawful" needs a bit of clarification though. Lawful has different meanings to different deitys. What a paladin has to do to remain lawful depends on the laws of his or her deity. A lawful fighter on the other hand, who is not the servant of a deity, would serve the civil law of the land in which he or she lived.(Although a lawful good fighter in a land ruled by evil would surely consider some laws morally wrong and not obey them) A paladin is a religious zealot. As such, they follow the law of thier deity first, and the laws of man second. The main problem might be that the laws of the church are not fully defined in a campaign, leaving the paladin's player with little guidance. Does the paladin have a right to mete out high justice on the spot for the most evil of crimes? If so, what are those crimes? Do paladins have to achieve a specific rank in the church to dispense such justice? These questions should have some answers before a campaign begins to eliminate some arguments over what behavior is appropriate for the paladin. If the DM does not have all the details of church law worked out in advance, perhaps the would be player of a paladin can assist with designing church policy and work to create cool campaign material that would help define the role of the character. Doing this kind of design work also leads to a diversity in types of paladins. Yes, they are all lawful good, but each one has a different view of what is most important, and most sacred.</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 1566545, member: 17113"] I voted for Holy Warrior. A lot of folks misinterpret what "Lawful Good" means to a paladin. "Good" and the duty to perform good deeds is pretty straightforward in most campaigns. "Lawful" needs a bit of clarification though. Lawful has different meanings to different deitys. What a paladin has to do to remain lawful depends on the laws of his or her deity. A lawful fighter on the other hand, who is not the servant of a deity, would serve the civil law of the land in which he or she lived.(Although a lawful good fighter in a land ruled by evil would surely consider some laws morally wrong and not obey them) A paladin is a religious zealot. As such, they follow the law of thier deity first, and the laws of man second. The main problem might be that the laws of the church are not fully defined in a campaign, leaving the paladin's player with little guidance. Does the paladin have a right to mete out high justice on the spot for the most evil of crimes? If so, what are those crimes? Do paladins have to achieve a specific rank in the church to dispense such justice? These questions should have some answers before a campaign begins to eliminate some arguments over what behavior is appropriate for the paladin. If the DM does not have all the details of church law worked out in advance, perhaps the would be player of a paladin can assist with designing church policy and work to create cool campaign material that would help define the role of the character. Doing this kind of design work also leads to a diversity in types of paladins. Yes, they are all lawful good, but each one has a different view of what is most important, and most sacred. [/QUOTE]
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Paladin poll: How do you see paladins?
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