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*Pathfinder & Starfinder
[Paladin PrC] Righteous Fist
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<blockquote data-quote="Shadeus" data-source="post: 1316636" data-attributes="member: 1795"><p>Thanks for the feedback.</p><p></p><p></p><p></p><p>It is deliberate. The reason being is we felt it was somewhat too powerful. It's better than the paladin is in several ways and we wanted to impose some penalties or costs to following this path. The first was the Diplomacy penalty. The rationale behind it is that they don't have time to be polite and represented their callous nature from seeing all the wickness in the world. The saves are the second one (which you noticed). The last was taking the Track feat, which is an unsual feat for a paladin.</p><p></p><p></p><p></p><p>You are right. Good catch. </p><p></p><p></p><p></p><p>Actually it isn't directly to counter Glibness. Originally we had it that a righteous fist would see through all lies, but I felt it was too powerful and we scaled it back. It is a hefty bonus, but still very beatable with glibness. Only if the PrC builds up their sense motive skill will they have a fool-proof way to beat a lying NPC. On top of that it can be a hinderance because the paladin will just assume any evil person is telling him the truth because they can't lie to him. A focused bluffer could beat it though.</p><p></p><p></p><p></p><p>That's not bad. I'll have to give it some thought. The point of track evil was so if you see a criminal run away from the scene of a crime, he couldn't easily get away. Because most members of the PrC will wear heavy armor, it makes it tough to keep up with light armored rogues. But your idea would definitely increase its usefulness.</p></blockquote><p></p><p>I do now, but didn't when the PrC was designed. I really like the Fist of Raziel but decided the focus of this PrC was divining evil and not necessarily smiting it.</p><p></p><p>Thanks for the comments. They were helpful.</p><p>[/QUOTE]</p>
[QUOTE="Shadeus, post: 1316636, member: 1795"] Thanks for the feedback. It is deliberate. The reason being is we felt it was somewhat too powerful. It's better than the paladin is in several ways and we wanted to impose some penalties or costs to following this path. The first was the Diplomacy penalty. The rationale behind it is that they don't have time to be polite and represented their callous nature from seeing all the wickness in the world. The saves are the second one (which you noticed). The last was taking the Track feat, which is an unsual feat for a paladin. You are right. Good catch. Actually it isn't directly to counter Glibness. Originally we had it that a righteous fist would see through all lies, but I felt it was too powerful and we scaled it back. It is a hefty bonus, but still very beatable with glibness. Only if the PrC builds up their sense motive skill will they have a fool-proof way to beat a lying NPC. On top of that it can be a hinderance because the paladin will just assume any evil person is telling him the truth because they can't lie to him. A focused bluffer could beat it though. That's not bad. I'll have to give it some thought. The point of track evil was so if you see a criminal run away from the scene of a crime, he couldn't easily get away. Because most members of the PrC will wear heavy armor, it makes it tough to keep up with light armored rogues. But your idea would definitely increase its usefulness. [/quote] I do now, but didn't when the PrC was designed. I really like the Fist of Raziel but decided the focus of this PrC was divining evil and not necessarily smiting it. Thanks for the comments. They were helpful. [/QUOTE]
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[Paladin PrC] Righteous Fist
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