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Paladin Question
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<blockquote data-quote="FireLance" data-source="post: 2898904" data-attributes="member: 3424"><p>Because of their lawful good alignment, paladins tend to have fewer options than characters of other classes. However, while the path of the paladin might be narrow, it should not be a tightrope. Paladins should not be cookie cutter characters, required to act in exactly the same way when faced with the same circumstances. Within the general constraints of the lawful good alignment, paladin players ought to be able to individualize their characters.</p><p></p><p>A paladin embodying the righteous wrath of Good at war with Evil could decide that the only mercy available to foes who have surrendered is a swift death.</p><p></p><p>A paladin more concerned with the process of justice might conduct a summary trial and only execute his prisoners if they deserve death.</p><p></p><p>A paladin determined to exemplify honor could inform his opponents that he cannot accept their surrender, and they should either pick up their weapons and fight on, attempt to flee, or prepare to be cut down.</p><p></p><p>A paladin focused on redeeming the fallen may take his opponents prisoner and attempt to convince them of the error of their ways.</p><p></p><p>A paladin who has faith in mercy could even allow his opponents to go free if he is convinced that they have truly repented and will no longer be a danger to innocents.</p><p></p><p>A paladin may even choose to react in all the above ways at different times to different opponents, depending on his judgement of the individual circumstances. Naturally, a paladin is not perfect; he could act rashly or impulsively, or he could make an error in judgement. However, mistakes or errors alone should not cause a paladin to lose his powers.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2898904, member: 3424"] Because of their lawful good alignment, paladins tend to have fewer options than characters of other classes. However, while the path of the paladin might be narrow, it should not be a tightrope. Paladins should not be cookie cutter characters, required to act in exactly the same way when faced with the same circumstances. Within the general constraints of the lawful good alignment, paladin players ought to be able to individualize their characters. A paladin embodying the righteous wrath of Good at war with Evil could decide that the only mercy available to foes who have surrendered is a swift death. A paladin more concerned with the process of justice might conduct a summary trial and only execute his prisoners if they deserve death. A paladin determined to exemplify honor could inform his opponents that he cannot accept their surrender, and they should either pick up their weapons and fight on, attempt to flee, or prepare to be cut down. A paladin focused on redeeming the fallen may take his opponents prisoner and attempt to convince them of the error of their ways. A paladin who has faith in mercy could even allow his opponents to go free if he is convinced that they have truly repented and will no longer be a danger to innocents. A paladin may even choose to react in all the above ways at different times to different opponents, depending on his judgement of the individual circumstances. Naturally, a paladin is not perfect; he could act rashly or impulsively, or he could make an error in judgement. However, mistakes or errors alone should not cause a paladin to lose his powers. [/QUOTE]
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