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Paladin Questions/Advice?
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<blockquote data-quote="nittanytbone" data-source="post: 2945133" data-attributes="member: 35709"><p>Items:</p><p></p><p>*Since you use a longsword, I'm guessing you're a sword & boarder. If you have power attack, I would invest in Armbands of Might (~4K) from the Complete series. They give +2 to all strength checks (meh) and +2 damage when you power attack for -2 or more (makes your power attack efficient, even with a one handed weapon and shield).</p><p></p><p>*+1 armor and +1 shield would be good. They're very cheap and well worth the money.</p><p></p><p>*A +1 vest of resistance or ring or protection is an alright purchase. However, note that these provide <em>Resistance </em> bonuses to saves. <em>Protection from </em> Evil provides a nice +2 bonus to saves from evil creatures, which doesn't stack with the Resistance items. Thus, I'd be far more inclined to pick up a wand of Protection from Evil or some scrolls than I would be to stock up on Resistance & Deflection bonus items.</p><p></p><p>*Get a cold iron sword and a scroll of <em>magic weapon</em>. Ta-da! +1 cold iron long sword.</p><p></p><p>*Get a silver weapon -- even a dagger or short sword should be fine for those Devilish or Lycanthropic emergencies.</p><p></p><p>*Bane ammunition is pretty cheap and well worth your money. Opening up a fight with a heavy crossbow bolt doing 1d10+2d6+3 damage is beautiful at low to mid levels. As a paladin, I'm guessing you'll run up against Evil Extraplanar creatures and the Undead at some point; a Bane Goblinoids bolt is also handy, merely, because it covers three common humanoid bases (goblins, hobgoblins, and bugbears), and even a goblin with some class levels can be annoying as all heck to kill.</p><p></p><p>*+1 Mithril chain shirt barding is the next armor upgrade for your mount, and its very pricey for the value right now. Definitely a low priority.</p><p></p><p>Feats:</p><p></p><p>*Divine feats are your friend. Divine Might is great because it is a free action to activate. I like Divine Vigor a whole lot -- temporary hit points are great. Divine Shield is alright, but the standard-action-to-activate thing really stinks.</p><p></p><p>*Extra Smiting is also good for a charger as the extra damage is multiplied on a charge for lots of damage. And free actions are your friend.</p><p></p><p>*If you don't have it, Power Attack is good for a charger as the damage is multiplied on a charge.</p><p></p><p>*If your DM will let you customize your mount, see if you can have it take a useful feat like Improved Toughness at HD 6. Also, the DMG has some optional rules for variants on mounts. For example, -1 effective paladin level in exchange for applying the Celestial Template. DR 5 and a bunch of energy resistances? Yes please!</p><p></p><p>PrCs/Multiclassing:</p><p></p><p>*If you go in for level 5 paladin, I'd stick around for 6. The +1 to all saves, +1 caster level, and Remove Disease are nice to have.</p><p></p><p>*I'm assuming you're building a charger. That being the case, I'd suggest 1-2 levels of sorcerer. For my level 1 spells I'd pick True Strike (to gurantee that my charges struck true and to fuel a maxed out power attack) and either Featherfall (no somatics) or Mount (never be without a steed, even if your celestial warhorse dies or is unavailable). Duskblade from PHB2 might also be a good pick for a 1 level dip as it has full BAB and solid HD, but you don't get the nice Charisma Synergy.</p><p></p><p>*You might find it necessary to squeeze in a level of fighter or something that gives fighter bonus feats. I'm guessing you have Mounted Combat --> Ride By Attack --> Spirited Charge right now, which is great, but not very flexible. And if you should ever get unhorsed, your combat utility drops like a rock. Even adding Power Attack would increase your versatility a lot, and frees up your level 6 feat for a Divine Feat.</p><p></p><p>*Hospitaler (Complete Divine) might be a good PrC to dip for a few levels. It should be easy to get into, works nicely with Paladin, and gives a Fighter Bonus Feat at level 1. Levels 2-4 advance Divine Spellcasting.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2945133, member: 35709"] Items: *Since you use a longsword, I'm guessing you're a sword & boarder. If you have power attack, I would invest in Armbands of Might (~4K) from the Complete series. They give +2 to all strength checks (meh) and +2 damage when you power attack for -2 or more (makes your power attack efficient, even with a one handed weapon and shield). *+1 armor and +1 shield would be good. They're very cheap and well worth the money. *A +1 vest of resistance or ring or protection is an alright purchase. However, note that these provide [I]Resistance [/I] bonuses to saves. [I]Protection from [/I] Evil provides a nice +2 bonus to saves from evil creatures, which doesn't stack with the Resistance items. Thus, I'd be far more inclined to pick up a wand of Protection from Evil or some scrolls than I would be to stock up on Resistance & Deflection bonus items. *Get a cold iron sword and a scroll of [I]magic weapon[/I]. Ta-da! +1 cold iron long sword. *Get a silver weapon -- even a dagger or short sword should be fine for those Devilish or Lycanthropic emergencies. *Bane ammunition is pretty cheap and well worth your money. Opening up a fight with a heavy crossbow bolt doing 1d10+2d6+3 damage is beautiful at low to mid levels. As a paladin, I'm guessing you'll run up against Evil Extraplanar creatures and the Undead at some point; a Bane Goblinoids bolt is also handy, merely, because it covers three common humanoid bases (goblins, hobgoblins, and bugbears), and even a goblin with some class levels can be annoying as all heck to kill. *+1 Mithril chain shirt barding is the next armor upgrade for your mount, and its very pricey for the value right now. Definitely a low priority. Feats: *Divine feats are your friend. Divine Might is great because it is a free action to activate. I like Divine Vigor a whole lot -- temporary hit points are great. Divine Shield is alright, but the standard-action-to-activate thing really stinks. *Extra Smiting is also good for a charger as the extra damage is multiplied on a charge for lots of damage. And free actions are your friend. *If you don't have it, Power Attack is good for a charger as the damage is multiplied on a charge. *If your DM will let you customize your mount, see if you can have it take a useful feat like Improved Toughness at HD 6. Also, the DMG has some optional rules for variants on mounts. For example, -1 effective paladin level in exchange for applying the Celestial Template. DR 5 and a bunch of energy resistances? Yes please! PrCs/Multiclassing: *If you go in for level 5 paladin, I'd stick around for 6. The +1 to all saves, +1 caster level, and Remove Disease are nice to have. *I'm assuming you're building a charger. That being the case, I'd suggest 1-2 levels of sorcerer. For my level 1 spells I'd pick True Strike (to gurantee that my charges struck true and to fuel a maxed out power attack) and either Featherfall (no somatics) or Mount (never be without a steed, even if your celestial warhorse dies or is unavailable). Duskblade from PHB2 might also be a good pick for a 1 level dip as it has full BAB and solid HD, but you don't get the nice Charisma Synergy. *You might find it necessary to squeeze in a level of fighter or something that gives fighter bonus feats. I'm guessing you have Mounted Combat --> Ride By Attack --> Spirited Charge right now, which is great, but not very flexible. And if you should ever get unhorsed, your combat utility drops like a rock. Even adding Power Attack would increase your versatility a lot, and frees up your level 6 feat for a Divine Feat. *Hospitaler (Complete Divine) might be a good PrC to dip for a few levels. It should be easy to get into, works nicely with Paladin, and gives a Fighter Bonus Feat at level 1. Levels 2-4 advance Divine Spellcasting. [/QUOTE]
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