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Paladin Questions/Advice?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2946030" data-attributes="member: 707"><p>This is true. However, <em>Protection from Evil</em> has a finite duration and requires an action to activate. So you need to decide what is best for your particular campaign. If you usually have the extra round to cast <em>Protection from Evil</em> and don't often have more combats than available castings, then I'd agree that you might want to hold off on the <em>Vest of Resistance</em> until you can buy a +3 or higher version.</p><p></p><p>If on the other hand, you have several combats a day, or often find yourself needed to get into the thick of battle without being able to spend a round buffing, then get the <em>Vest</em>. You'll have +2 whenever you get a chance to cast <em>Protection from Evil</em>, and a +1 any other time you get hit with a detrimental effect.</p><p></p><p>And of course it goes without saying that if you decide to prep a spell <em>other</em> than <em>Protection from Evil</em>, such as <em>Bless Weapon</em> or <em>Divine Favor</em>, that the <em>Vest</em> is a very good item to have.A scroll of magic weapon is a very good idea. You may never need it, but it will help in a pinch if you come across magic/x DR, before picking up a magic weapon, and is pretty cheap to get.This is personal opinion, but I'd put expendable ranged ammunition far down on your list of priorities. Well after you've completed your suite of +1 equipment (weapon, armor, shield, amulet, vest, gauntlets, cloak...)Definitely good choices.At low levels, this is definitely true. At high-levels, it's insanely good. My level 15 paladin can currently spend a standard action to gain a +10 to AC for 7 rounds. His AC jumps up into the mid 40s and causes problems even for big dragons. So shelf the idea for now, but I'd seriously consider reexamining the benefits at levels 9, 12, and 15.Extra Smiting is good even on a standard attack, though it certainly shines on a charge. Then again, everything shines on a charge, if you've spent the feats to power it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />My paladin has Power Attack, and usually never uses it. He doesn't have weapon focus, greater weapon focus, or an insane strength (choosing to focus on charisma instead), so his to-hit, while very good, is still sometimes challenged by the dragons and devils we face in our campaign.</p><p></p><p>(Edit to add: Looking at the statement below, I suppose it's inaccurate to say I never use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Rather, let me say that I rarely use it to drop my to-hit bonus below what it would be, un-buffed. I only use it when I get bonuses above-and-beyond my standard to-hit bonus.)</p><p></p><p>But even if you don't use it specifically, Power Attack can be very useful for a paladin. First off, it's a gateway feat to Divine Might, which I use every combat. Secondly, when you get big bonus to hit, you can convert those into damage. I often convert the +2 to attack from charging into +4 damage when making a mounted charge, as well as the +1 for higher ground, if I'm charging a medium or smaller creature. When I smite, depending on the estimated AC of my opponent, I will sometimes convert some of my +cha to hit into +damage as well.</p><p></p><p>If variant mounts are allowed, what you really want is a flying mount. The tactical options increase tenfold. In several memorable sessions, I basically played the role of "air support" in our party, making strafing attacks against grounded foes while the rest of the party engaged them on foot.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2946030, member: 707"] This is true. However, [i]Protection from Evil[/i] has a finite duration and requires an action to activate. So you need to decide what is best for your particular campaign. If you usually have the extra round to cast [i]Protection from Evil[/i] and don't often have more combats than available castings, then I'd agree that you might want to hold off on the [i]Vest of Resistance[/i] until you can buy a +3 or higher version. If on the other hand, you have several combats a day, or often find yourself needed to get into the thick of battle without being able to spend a round buffing, then get the [i]Vest[/i]. You'll have +2 whenever you get a chance to cast [i]Protection from Evil[/i], and a +1 any other time you get hit with a detrimental effect. And of course it goes without saying that if you decide to prep a spell [i]other[/i] than [i]Protection from Evil[/i], such as [i]Bless Weapon[/i] or [i]Divine Favor[/i], that the [i]Vest[/i] is a very good item to have.A scroll of magic weapon is a very good idea. You may never need it, but it will help in a pinch if you come across magic/x DR, before picking up a magic weapon, and is pretty cheap to get.This is personal opinion, but I'd put expendable ranged ammunition far down on your list of priorities. Well after you've completed your suite of +1 equipment (weapon, armor, shield, amulet, vest, gauntlets, cloak...)Definitely good choices.At low levels, this is definitely true. At high-levels, it's insanely good. My level 15 paladin can currently spend a standard action to gain a +10 to AC for 7 rounds. His AC jumps up into the mid 40s and causes problems even for big dragons. So shelf the idea for now, but I'd seriously consider reexamining the benefits at levels 9, 12, and 15.Extra Smiting is good even on a standard attack, though it certainly shines on a charge. Then again, everything shines on a charge, if you've spent the feats to power it up. :)My paladin has Power Attack, and usually never uses it. He doesn't have weapon focus, greater weapon focus, or an insane strength (choosing to focus on charisma instead), so his to-hit, while very good, is still sometimes challenged by the dragons and devils we face in our campaign. (Edit to add: Looking at the statement below, I suppose it's inaccurate to say I never use it. :p Rather, let me say that I rarely use it to drop my to-hit bonus below what it would be, un-buffed. I only use it when I get bonuses above-and-beyond my standard to-hit bonus.) But even if you don't use it specifically, Power Attack can be very useful for a paladin. First off, it's a gateway feat to Divine Might, which I use every combat. Secondly, when you get big bonus to hit, you can convert those into damage. I often convert the +2 to attack from charging into +4 damage when making a mounted charge, as well as the +1 for higher ground, if I'm charging a medium or smaller creature. When I smite, depending on the estimated AC of my opponent, I will sometimes convert some of my +cha to hit into +damage as well. If variant mounts are allowed, what you really want is a flying mount. The tactical options increase tenfold. In several memorable sessions, I basically played the role of "air support" in our party, making strafing attacks against grounded foes while the rest of the party engaged them on foot. [/QUOTE]
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