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Paladin Questions/Advice?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2946803" data-attributes="member: 19675"><p>In my gaming experience, despite the art and "real-world history" of the archetypal Paladin, I don't really care for swords or lances for mine. One reason is that one of the most common enemies Paladins deal with<em>in game</em> are various forms of undead, and there are several out there that don't take full damage from edged or piercing weapons...and there are several other critters out there that don't get bothered by piercing or slashing weapons either.</p><p></p><p>Don't get me wrong- most of them will carry some kind of other melee weapon and a decent ranged weapon (dependent upon PC concept), but bludgeoning weapons get my top vote.</p><p></p><p>Thus, my paladins tend to use bludgeoning weapons, which kind depends on my PC concept. My default is the flail- 2 handed if I don't want to use a shield- its so flexible: decent damage + trips & disarms (and a nice crit range on the 2 hander). If the PC is more of an ascetic/witchunter/zealot of some kind, I tend towards the scourge & hydraflail- weapons common among those who practiced mortification of the flesh in the real world. OTOH, a true combat brute will be swinging a Maul (either 2 handed as a martial weapon, or 1 handed if I burn the feat). Hospitalers/Pacifists/VoPov PCs use the quarterstaff or take up unarmed combat.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2946803, member: 19675"] In my gaming experience, despite the art and "real-world history" of the archetypal Paladin, I don't really care for swords or lances for mine. One reason is that one of the most common enemies Paladins deal with[I]in game[/I] are various forms of undead, and there are several out there that don't take full damage from edged or piercing weapons...and there are several other critters out there that don't get bothered by piercing or slashing weapons either. Don't get me wrong- most of them will carry some kind of other melee weapon and a decent ranged weapon (dependent upon PC concept), but bludgeoning weapons get my top vote. Thus, my paladins tend to use bludgeoning weapons, which kind depends on my PC concept. My default is the flail- 2 handed if I don't want to use a shield- its so flexible: decent damage + trips & disarms (and a nice crit range on the 2 hander). If the PC is more of an ascetic/witchunter/zealot of some kind, I tend towards the scourge & hydraflail- weapons common among those who practiced mortification of the flesh in the real world. OTOH, a true combat brute will be swinging a Maul (either 2 handed as a martial weapon, or 1 handed if I burn the feat). Hospitalers/Pacifists/VoPov PCs use the quarterstaff or take up unarmed combat. [/QUOTE]
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