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*Pathfinder & Starfinder
Paladin should kill the Warlord and take his stuff!
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<blockquote data-quote="Fifth Element" data-source="post: 4032090" data-attributes="member: 48135"><p>No, I read the other reasons. I don't find them compelling at all. I'm quite keen on playing a warlord, actually. Though I may call him a marshal or a vanguard or something else.</p><p></p><p>I agree that the name is not great, and can cause some confusion as to how the class is perceived, particularly by new players. I don't see that as a big issue, and it's not a problem with the class itself, just the name.</p><p></p><p>I agree that there is no single defining name for the archetype the class is intended to represent. That doesn't mean there is no archetype. It may be a difficult archetype to express in a single word, but it's still an archetype.</p><p></p><p>Any argument that it's just a collection of crunch rather than a class is purely subjective. The same could be said about many classes.</p><p></p><p>I think the flavour text of the warlord can go a long way toward dispelling some of these perceived issues. If it's well-written, there shouldn't be any confusion about what the class is all about.</p><p></p><p>So there really aren't any significant issues (though you'd like there to be), unless the class is badly written, which we cannot assume.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 4032090, member: 48135"] No, I read the other reasons. I don't find them compelling at all. I'm quite keen on playing a warlord, actually. Though I may call him a marshal or a vanguard or something else. I agree that the name is not great, and can cause some confusion as to how the class is perceived, particularly by new players. I don't see that as a big issue, and it's not a problem with the class itself, just the name. I agree that there is no single defining name for the archetype the class is intended to represent. That doesn't mean there is no archetype. It may be a difficult archetype to express in a single word, but it's still an archetype. Any argument that it's just a collection of crunch rather than a class is purely subjective. The same could be said about many classes. I think the flavour text of the warlord can go a long way toward dispelling some of these perceived issues. If it's well-written, there shouldn't be any confusion about what the class is all about. So there really aren't any significant issues (though you'd like there to be), unless the class is badly written, which we cannot assume. [/QUOTE]
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Paladin should kill the Warlord and take his stuff!
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