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General Tabletop Discussion
*Dungeons & Dragons
Paladin Smite Damage Cap
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<blockquote data-quote="KarinsDad" data-source="post: 6632921" data-attributes="member: 2011"><p>Ah, good point. I was not thinking of multiclass there.</p><p></p><p>Course, dipping into Paladin for only Divine Smite makes for a relatively weak PC overall. As a caster, they are a spell level behind the other PCs. As a Paladin, they miss out on all of the cool oath stuff. Having a mega-nova on criticals would hardly make the PC unbalanced, especially in those cases where the Paladin 2 / caster 14 uses an 8th level slot to do 2D6+5+2(magic weapon)+10D8+2D6+10D8 = 111 points against the Lich and the Lich only had 60 hit points remaining (which happens a lot, just ask the Bard player in our group who last week cast a magic missile spell at one foe with one hit point remaining and the very next round, did it again).</p><p></p><p>Players do not determine when they are going to get a critical. The dice do (although players can influence that a little with advantage). The odds of this becoming unbalancing seems small. Without the critical, this is a 59 points of damage attack. That's not too far of a stretch for an 8th level slot by a 16th level PC.</p><p></p><p>But I understand now why they made the rule. Thanks.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6632921, member: 2011"] Ah, good point. I was not thinking of multiclass there. Course, dipping into Paladin for only Divine Smite makes for a relatively weak PC overall. As a caster, they are a spell level behind the other PCs. As a Paladin, they miss out on all of the cool oath stuff. Having a mega-nova on criticals would hardly make the PC unbalanced, especially in those cases where the Paladin 2 / caster 14 uses an 8th level slot to do 2D6+5+2(magic weapon)+10D8+2D6+10D8 = 111 points against the Lich and the Lich only had 60 hit points remaining (which happens a lot, just ask the Bard player in our group who last week cast a magic missile spell at one foe with one hit point remaining and the very next round, did it again). Players do not determine when they are going to get a critical. The dice do (although players can influence that a little with advantage). The odds of this becoming unbalancing seems small. Without the critical, this is a 59 points of damage attack. That's not too far of a stretch for an 8th level slot by a 16th level PC. But I understand now why they made the rule. Thanks. [/QUOTE]
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