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*Dungeons & Dragons
Paladin Smite Damage Cap
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<blockquote data-quote="EzekielRaiden" data-source="post: 6632932" data-attributes="member: 6790260"><p>Yeah, I very much think that the bonus damage is from the spell slot <em>plus</em> 1d8. It's unclear, to be sure, but it seems extremely weird to me that a Paladin can "waste" a 5th level slot...to do the same damage that a 4th level slot would do. The intent of the rule, IMHO, is to keep multiclass Paladins from "overly" benefiting from slots beyond the standard Paladin's loadout, without preventing the <em>possibility</em> of using them for Smiting. Thus it is 1d8+Xd8, where X is a maximum of 5, based on the spell slot consumed.</p><p></p><p>The other reading--saying that it is "1d8 + 1d8 per slot, to a <em>total</em> of 5d8"--can become really nonsensical if we take it to mean ALL bonus damage from the Smite. I mean, what do we do about the extra damage to undead? Does that just...evaporate if you happen to use (or, rather, "waste") a sufficiently-high level slot, or is the total damage not "the total extra damage," and just the total extra damage <em>from spell slots</em>? (The latter of which would seem to contradict the reason for capping it at 4 levels of spell...)</p><p></p><p>And if you really want to compare damage stuff here, I'd think you'd want to look at a Fighter using Action Surge. They may be limited to only once/twice <s>an encounter</s> per short rest, but a Paladin only gets two 5th level spells per day (at level 19), and only three 4th level spells; it's not like a Paladin can do this all day every day no sweat. With only two short rests per day (generally the <em>expected</em> minimum), a Fighter can field <em>six</em> Action Surges a day compared to the Paladin's <em>single</em> 5th-level-spell Smite (at level 17), and since the Fighter rolls twice as many attacks, there's a far higher chance of getting (some) crits.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6632932, member: 6790260"] Yeah, I very much think that the bonus damage is from the spell slot [I]plus[/I] 1d8. It's unclear, to be sure, but it seems extremely weird to me that a Paladin can "waste" a 5th level slot...to do the same damage that a 4th level slot would do. The intent of the rule, IMHO, is to keep multiclass Paladins from "overly" benefiting from slots beyond the standard Paladin's loadout, without preventing the [I]possibility[/I] of using them for Smiting. Thus it is 1d8+Xd8, where X is a maximum of 5, based on the spell slot consumed. The other reading--saying that it is "1d8 + 1d8 per slot, to a [I]total[/I] of 5d8"--can become really nonsensical if we take it to mean ALL bonus damage from the Smite. I mean, what do we do about the extra damage to undead? Does that just...evaporate if you happen to use (or, rather, "waste") a sufficiently-high level slot, or is the total damage not "the total extra damage," and just the total extra damage [I]from spell slots[/I]? (The latter of which would seem to contradict the reason for capping it at 4 levels of spell...) And if you really want to compare damage stuff here, I'd think you'd want to look at a Fighter using Action Surge. They may be limited to only once/twice [s]an encounter[/s] per short rest, but a Paladin only gets two 5th level spells per day (at level 19), and only three 4th level spells; it's not like a Paladin can do this all day every day no sweat. With only two short rests per day (generally the [I]expected[/I] minimum), a Fighter can field [I]six[/I] Action Surges a day compared to the Paladin's [I]single[/I] 5th-level-spell Smite (at level 17), and since the Fighter rolls twice as many attacks, there's a far higher chance of getting (some) crits. [/QUOTE]
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