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Paladin thread, nuff said
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2195307" data-attributes="member: 9952"><p>Rereading this I think I have presented a strawman's argument, I doubt that is what you meant. The point I'm trying to make is that we use all the tricks to win: we ready & delay to simultaneously flank, withdraw & charge, hide & ambush, attack at night when our enemy is not in armour etc...</p><p></p><p>To give an idea of the lethality we face; when we entered the cave to the underworld we foolishly went up huge stairs to the gateway of the dead without clearing the guardian side-chambers. The guardians emerged from the dark recesses and gathered at the foot of the stairs while we scrambled a defence (we're 2nd level and we numbered 4, another companion was guarding our retreat & horses) against 7 armoured skeletons led by a zombie barbarian. With the benefit of high ground & superior tactics we won with only one of us standing (heaving & dripping blood from a gash) but despite his best efforts to assist the healer my characters dear, loyal friend bled to death, and my character stabilized only a second from death. </p><p></p><p>This is all open rolling and btw I'm not complaining about this, I am finding this extremely fun, I'm just trying to paint a picture.</p><p></p><p>I think I'll take up your advice Bront and weigh up the costs of hard to make actions. I'll illustrate my character by speaking aloud his thoughts to the group (the players, not the characters) when it comes to important actions. This could be annoying/distracting by doing it too often or over things so trivial, so I'll use it sparingly, just like when I describe his facial expressions or the change in his tone of voice, scrub that, it needs to be less often than that. It hopefully will have the effect of adding gravity to the issue at hand.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2195307, member: 9952"] Rereading this I think I have presented a strawman's argument, I doubt that is what you meant. The point I'm trying to make is that we use all the tricks to win: we ready & delay to simultaneously flank, withdraw & charge, hide & ambush, attack at night when our enemy is not in armour etc... To give an idea of the lethality we face; when we entered the cave to the underworld we foolishly went up huge stairs to the gateway of the dead without clearing the guardian side-chambers. The guardians emerged from the dark recesses and gathered at the foot of the stairs while we scrambled a defence (we're 2nd level and we numbered 4, another companion was guarding our retreat & horses) against 7 armoured skeletons led by a zombie barbarian. With the benefit of high ground & superior tactics we won with only one of us standing (heaving & dripping blood from a gash) but despite his best efforts to assist the healer my characters dear, loyal friend bled to death, and my character stabilized only a second from death. This is all open rolling and btw I'm not complaining about this, I am finding this extremely fun, I'm just trying to paint a picture. I think I'll take up your advice Bront and weigh up the costs of hard to make actions. I'll illustrate my character by speaking aloud his thoughts to the group (the players, not the characters) when it comes to important actions. This could be annoying/distracting by doing it too often or over things so trivial, so I'll use it sparingly, just like when I describe his facial expressions or the change in his tone of voice, scrub that, it needs to be less often than that. It hopefully will have the effect of adding gravity to the issue at hand. [/QUOTE]
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Paladin thread, nuff said
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