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Paladin: Tricked Into Killing the Wrong Target
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<blockquote data-quote="Testament" data-source="post: 2725263" data-attributes="member: 21833"><p>Ahhh, this sounds like Escape from Tenh. The greater issue there is that you're willingly associating with a Cleric of Iuz to try and get out of there. I could see people making a case for the Paladin losing his powers for that, but as far as killing the scumbags when they reveal the fast one they've pulled on you...non-issue. Pretend to cast [Evil] spells at the Paladin and their companions, you're gonna get smoten.</p><p></p><p></p><p></p><p>The Paladin has no way of knowing what's really going on with the Cleric and his slave, and they don't have many options. The scumbags have the ONLY sure way out of the city at this point, and the Paladin can live to serve again if he takes this option and gets out of the minor apocalypse that's happening. He's more than just aiding and abetting, he's an accessory during the event. You better believe he's fair game!</p><p></p><p></p><p></p><p></p><p>In the case of the illusionist's cruel trick, while he isn't going to get his powers revoked for it, he better damn well do something to atone for his actions there. He's been conned into the action, yes, but an innocent is still dead. As a protector of the innocent and a servant of good, that's still a seriously bad occurence, and to NOT do some action to atone is a sign of a <em>serious </em> moral lapse on the Paladin's part, that would be the evil action that would cost them their powers. 24 hr purification ritual/fast (<em>Atonement</em>), ensuring a decent burial for the victim and seeking the forgiveness of their family, and the powers above will be satisfied. As Kamikaze Midget said, a Paladin is held to a higher, near-impossible standard, and that has consequences.</p></blockquote><p></p>
[QUOTE="Testament, post: 2725263, member: 21833"] Ahhh, this sounds like Escape from Tenh. The greater issue there is that you're willingly associating with a Cleric of Iuz to try and get out of there. I could see people making a case for the Paladin losing his powers for that, but as far as killing the scumbags when they reveal the fast one they've pulled on you...non-issue. Pretend to cast [Evil] spells at the Paladin and their companions, you're gonna get smoten. The Paladin has no way of knowing what's really going on with the Cleric and his slave, and they don't have many options. The scumbags have the ONLY sure way out of the city at this point, and the Paladin can live to serve again if he takes this option and gets out of the minor apocalypse that's happening. He's more than just aiding and abetting, he's an accessory during the event. You better believe he's fair game! In the case of the illusionist's cruel trick, while he isn't going to get his powers revoked for it, he better damn well do something to atone for his actions there. He's been conned into the action, yes, but an innocent is still dead. As a protector of the innocent and a servant of good, that's still a seriously bad occurence, and to NOT do some action to atone is a sign of a [I]serious [/I] moral lapse on the Paladin's part, that would be the evil action that would cost them their powers. 24 hr purification ritual/fast ([I]Atonement[/I]), ensuring a decent burial for the victim and seeking the forgiveness of their family, and the powers above will be satisfied. As Kamikaze Midget said, a Paladin is held to a higher, near-impossible standard, and that has consequences. [/QUOTE]
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