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Paladin: Tricked Into Killing the Wrong Target
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<blockquote data-quote="Thia Halmades" data-source="post: 2726311" data-attributes="member: 35863"><p>KM: If you really want to get into the heart of the mythos, then you have to read not only the Morte D'Arthur, where (I've mentioned this before) Arthur is punished for a crime he committed while being fooled by an illusion (Morgana) but also Spenser's Faerie Queene, and specifically, book one, the Red Cross Knight, who must choose between Una (singular perfection) and Duessa (the two-faced; beautiful, but evil). Duessa's better looking than Una, but Una's beauty is in part from her faith and purity; she isn't just skin deep.</p><p></p><p>The reason I mention this is because our hero, RCK, falls. Far. Castle of Sand, makes the wrong promises, stripped of his Paladinhood, the werkz. He then atones, and comes back stronger. That's great dramatic story telling there.</p><p></p><p>It could also make for a really HORRIBLE game play experience. I want to preface this by saying you are absolutely right. Everything you said, I agree with. Completely, no argument. Paladins are THE higher standard; they embody what makes normal men jealous because they've attained something purely through virtue, and now must hone the rest of their existence to carry that virtue higher. To shine brighter. To, ultimately, fall.</p><p></p><p>But what you and I agree makes the Paladin unique, other people will find detrimental to their gameplay. Hence, the continual 'lawful stupid' jokes, the side long glances, people who don't get that the Paladin is one of the great internalizations. You're right; I just think there's a plethora of people who don't care about making the character great.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2726311, member: 35863"] KM: If you really want to get into the heart of the mythos, then you have to read not only the Morte D'Arthur, where (I've mentioned this before) Arthur is punished for a crime he committed while being fooled by an illusion (Morgana) but also Spenser's Faerie Queene, and specifically, book one, the Red Cross Knight, who must choose between Una (singular perfection) and Duessa (the two-faced; beautiful, but evil). Duessa's better looking than Una, but Una's beauty is in part from her faith and purity; she isn't just skin deep. The reason I mention this is because our hero, RCK, falls. Far. Castle of Sand, makes the wrong promises, stripped of his Paladinhood, the werkz. He then atones, and comes back stronger. That's great dramatic story telling there. It could also make for a really HORRIBLE game play experience. I want to preface this by saying you are absolutely right. Everything you said, I agree with. Completely, no argument. Paladins are THE higher standard; they embody what makes normal men jealous because they've attained something purely through virtue, and now must hone the rest of their existence to carry that virtue higher. To shine brighter. To, ultimately, fall. But what you and I agree makes the Paladin unique, other people will find detrimental to their gameplay. Hence, the continual 'lawful stupid' jokes, the side long glances, people who don't get that the Paladin is one of the great internalizations. You're right; I just think there's a plethora of people who don't care about making the character great. [/QUOTE]
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