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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nazhkandrias" data-source="post: 3394661" data-attributes="member: 50521"><p>Oooh... I missed that Darkvision one. Good catch! Thanks for that. Well then, I suppose that I will have to supress that urge to tweak... Difficult, true, but I LOVE TO TWEAK!!! Well, then, I'll keep the Darkvision.</p><p></p><p>However, I like the idea of the stats not so much diminishing, but changing. Aasimar are so devoted to goodness that they tend to be loners, whearas a Faded Aasimar loses a lot of that divine influence (hence the less keen senses), but becomes more likable towards people (hence the more social stat bonuses). The only reason Aasimar don't typically fit in is because they are so devoted to a cause (sort of like Elven aloofness). I mean, come on! They're charismatic, wise, attractive, divine... the only thing keeping them from great social skills is the fanatical goodness. The fanaticism diminishes as generations pass, giving way to more goodness and less zealotry, resulting in an equally charismatic and attractive individual with better social skills. It's pretty much like the difference between elves and half-elves.</p><p></p><p>Oh, and naturally, since this race isn't full-blooded Aasimar, a player cannot take a Racial Level to get full Aasimar benefits (makes this race feel less like a gimped Aasimar and more like a Core Race).</p><p></p><p>Well, that satisfies my urge to tweak. Stats edited for zesty flavor, race is balanced, and only one question remains - I'm big on roleplaying, backstory, and overall storytelling in a campaign. An Aasimar is descended from a celestial ancestor, but the MM doesn't specify any sort of celestial in particular - in fitting with my Chaotic Good alignment, I was thinking of having my original celestial ancestor be an Eladrin.</p><p></p><p>However, an Aasimar's resistances are closer to that of an Angel's resistances (Angels are immune to acid, cold, and petrification, with resistance to electricity and fire). The acid, cold, and electricity bonuses remain in Aasimar and all celestial creatures, but Eladrin lack resistance to acid, instead being resistant to fire. As a flavor issue, would it be wise to replace the acid resistance with fire resistance? Once again, it's simply a flavor issue, so I don't have some moron saying <annoying voice> "Hey! Eladrin don't have acid resistance!" </annoying voice></p><p></p><p>And no, I'm not going in at first level with a +10 weapon. I like to make longterm goals, so I can make stat, skill, and feat decisions with the end in mind. Somebody who just throws together a ramshackle, poorly coordinated mess of feats, skills, and equipment might succeed, but their chances would be better if they planned ahead! And yes, I am prone to wishful thinking... *Unholy Dancing Vorpal Greatsword*</p><p></p><p></p><p>Why is it weak? I'm in a campaign that is likely to have a good amount of devils in it. If that still makes it weak, I'll probably just take off the bane and shocking burst abilities and throw in Speed.</p><p></p><p>Again, thank you all for your help! This really has helped me to come up with a potentially great character! Needless to say, I will be ticked if my DM decides to off me at first level.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3394661, member: 50521"] Oooh... I missed that Darkvision one. Good catch! Thanks for that. Well then, I suppose that I will have to supress that urge to tweak... Difficult, true, but I LOVE TO TWEAK!!! Well, then, I'll keep the Darkvision. However, I like the idea of the stats not so much diminishing, but changing. Aasimar are so devoted to goodness that they tend to be loners, whearas a Faded Aasimar loses a lot of that divine influence (hence the less keen senses), but becomes more likable towards people (hence the more social stat bonuses). The only reason Aasimar don't typically fit in is because they are so devoted to a cause (sort of like Elven aloofness). I mean, come on! They're charismatic, wise, attractive, divine... the only thing keeping them from great social skills is the fanatical goodness. The fanaticism diminishes as generations pass, giving way to more goodness and less zealotry, resulting in an equally charismatic and attractive individual with better social skills. It's pretty much like the difference between elves and half-elves. Oh, and naturally, since this race isn't full-blooded Aasimar, a player cannot take a Racial Level to get full Aasimar benefits (makes this race feel less like a gimped Aasimar and more like a Core Race). Well, that satisfies my urge to tweak. Stats edited for zesty flavor, race is balanced, and only one question remains - I'm big on roleplaying, backstory, and overall storytelling in a campaign. An Aasimar is descended from a celestial ancestor, but the MM doesn't specify any sort of celestial in particular - in fitting with my Chaotic Good alignment, I was thinking of having my original celestial ancestor be an Eladrin. However, an Aasimar's resistances are closer to that of an Angel's resistances (Angels are immune to acid, cold, and petrification, with resistance to electricity and fire). The acid, cold, and electricity bonuses remain in Aasimar and all celestial creatures, but Eladrin lack resistance to acid, instead being resistant to fire. As a flavor issue, would it be wise to replace the acid resistance with fire resistance? Once again, it's simply a flavor issue, so I don't have some moron saying <annoying voice> "Hey! Eladrin don't have acid resistance!" </annoying voice> And no, I'm not going in at first level with a +10 weapon. I like to make longterm goals, so I can make stat, skill, and feat decisions with the end in mind. Somebody who just throws together a ramshackle, poorly coordinated mess of feats, skills, and equipment might succeed, but their chances would be better if they planned ahead! And yes, I am prone to wishful thinking... *Unholy Dancing Vorpal Greatsword* Why is it weak? I'm in a campaign that is likely to have a good amount of devils in it. If that still makes it weak, I'll probably just take off the bane and shocking burst abilities and throw in Speed. Again, thank you all for your help! This really has helped me to come up with a potentially great character! Needless to say, I will be ticked if my DM decides to off me at first level. [/QUOTE]
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