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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nifft" data-source="post: 3394690" data-attributes="member: 6562"><p>My thoughts (may be too late):</p><p></p><p>- <strong>Darkvision</strong>: is great. For Rogues and other sneaky types. Tieflings need it; you do not. Replace with:</p><p>+ <strong><em>Light</em></strong> (Sp): As the spell, targeting self only, at will. Caster level = character level.</p><p>... because Paladins are all about sharing the light with their party, not about sneaking through the darkness.</p><p></p><p>+ <strong>Outsider (Native)</strong>: is fantastic. It's really, really amazing. You can't be charmed by <em>charm person</em>! You can't be held by <em>hold person</em>! You are immune to all sorts of icky things. Don't downplay the coolness or power of this trait. Especially in conjunction with <em>alter self</em>. You're also immune to most Outsider effects unless you pick up an alignment or energy subtype. It's a net gain, and a big one.</p><p></p><p>+ <strong>Energy Resistance</strong>: seems pretty key to me. Resistance 2 is kinda weak, though, and too easily forgotten. I'd grant resistance 5 but only against one energy type (chosen at character creation).</p><p></p><p>+ <strong>Spot & Listen</strong>: are certainly good, but IMHO Sense Motive is more in character for the race.</p><p></p><p></p><p>So here's my Faded Aasimar:</p><p></p><p></p><p><span style="font-size: 18px">Faded Aasimar</span></p><p><strong>Medium Outsider</strong> (Native, Augmented Human)</p><p>Speed: 30 ft.</p><p>Human Blood: for all effects related to race, a Faded Aasimar is considered a Human.</p><p><em>Light</em> (Sp): At will, caster level = character level, targeting yourself only.</p><p>+1 racial bonus on Spot and Listen checks.</p><p>Celestial Resistance (Ex): Choose one of the following energy types: cold, acid, electricity. You gain racial energy resistance 5 against the chosen type.</p><p>Languages: Common and Celestial. Bonus languages: Infernal, Abyssal, Ignan, Aquan, Terran, Auran.</p><p>Favored Class: Paladin.</p><p></p><p></p><p>... but I'd also allow the character to <strong>pimp his race</strong> with a Racial Paragon class:</p><p></p><p><span style="font-size: 18px">Aasimar Aspirant</span></p><p>Prereq: Faded Aasimar race</p><p>HD: d8</p><p>Skills: <strong>2 + Int</strong> -- Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).</p><p></p><p>[code][u]</p><p>L BAB F / R / W Special[/u]</p><p>1 +0 +0 /+0 /+2 Improved Resistance, Improved Companion</p><p>2 +1 +0 /+0 /+3 Smite Evil +1/day</p><p>3 +2 +1 /+1 /+3 Improved Resistance, Wis +2</p><p>4 +3 +1 /+1 /+4 Celestial Apotheosis, [i]Daylight[/i] 1/day, Cha +2</p><p>[/code]</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Improved Resistance</strong> (Ex): At 1st level, your Celestial Resistance racial bonus improves. You gain racial energy resistance 5 to one of acid, cold, or electricity (to which you do not already have racial energy resistance). At 3rd level you gain resistance to the third type.</li> <li data-xf-list-type="ul"> <strong>Improved Companion</strong> (Ex): If you have a familiar, special mount, or animal companion, your Paragon levels stack with whatever other levels you have to determine your companion's abilities. At 4th level, your companion gains the Celestial template.</li> <li data-xf-list-type="ul"> <strong>Smite Evil</strong> (Su): Just like the Paladin special ability. If you have or later gain Paladin levels, add your Paragon levels and your Paladin levels to determine the effectiveness of <u>all</u> your Smite Evil attempts.</li> <li data-xf-list-type="ul"> <strong>Celestial Apotheosis</strong>: For effects pertaining to race, you are considered either an Outsider (Good) or a Humanoid (Human), whichever would be most favorable. So you are mostly immune to the Bane special ability, unless the weapon targets both Humanoids and Outsiders (with the appropriate subtypes).</li> <li data-xf-list-type="ul"> <strong><em>Daylight</em></strong> (Sp): 1/day, as the spell, caster level = character level.</li> <li data-xf-list-type="ul"> <strong>Ability Increase</strong>: As though gained through level advancement.</li> </ul><p></p><p></p><p>This way you're balanced at level 1, and very Aasimar-like if you go into the Paragon class.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3394690, member: 6562"] My thoughts (may be too late): - [b]Darkvision[/b]: is great. For Rogues and other sneaky types. Tieflings need it; you do not. Replace with: + [b][i]Light[/i][/b] (Sp): As the spell, targeting self only, at will. Caster level = character level. ... because Paladins are all about sharing the light with their party, not about sneaking through the darkness. + [b]Outsider (Native)[/b]: is fantastic. It's really, really amazing. You can't be charmed by [i]charm person[/i]! You can't be held by [i]hold person[/i]! You are immune to all sorts of icky things. Don't downplay the coolness or power of this trait. Especially in conjunction with [i]alter self[/i]. You're also immune to most Outsider effects unless you pick up an alignment or energy subtype. It's a net gain, and a big one. + [b]Energy Resistance[/b]: seems pretty key to me. Resistance 2 is kinda weak, though, and too easily forgotten. I'd grant resistance 5 but only against one energy type (chosen at character creation). + [b]Spot & Listen[/b]: are certainly good, but IMHO Sense Motive is more in character for the race. So here's my Faded Aasimar: [size=5]Faded Aasimar[/size] [b]Medium Outsider[/b] (Native, Augmented Human) Speed: 30 ft. Human Blood: for all effects related to race, a Faded Aasimar is considered a Human. [i]Light[/i] (Sp): At will, caster level = character level, targeting yourself only. +1 racial bonus on Spot and Listen checks. Celestial Resistance (Ex): Choose one of the following energy types: cold, acid, electricity. You gain racial energy resistance 5 against the chosen type. Languages: Common and Celestial. Bonus languages: Infernal, Abyssal, Ignan, Aquan, Terran, Auran. Favored Class: Paladin. ... but I'd also allow the character to [b]pimp his race[/b] with a Racial Paragon class: [size=5]Aasimar Aspirant[/size] Prereq: Faded Aasimar race HD: d8 Skills: [b]2 + Int[/b] -- Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis). [code][u] L BAB F / R / W Special[/u] 1 +0 +0 /+0 /+2 Improved Resistance, Improved Companion 2 +1 +0 /+0 /+3 Smite Evil +1/day 3 +2 +1 /+1 /+3 Improved Resistance, Wis +2 4 +3 +1 /+1 /+4 Celestial Apotheosis, [i]Daylight[/i] 1/day, Cha +2 [/code] [list] [*] [b]Improved Resistance[/b] (Ex): At 1st level, your Celestial Resistance racial bonus improves. You gain racial energy resistance 5 to one of acid, cold, or electricity (to which you do not already have racial energy resistance). At 3rd level you gain resistance to the third type. [*] [b]Improved Companion[/b] (Ex): If you have a familiar, special mount, or animal companion, your Paragon levels stack with whatever other levels you have to determine your companion's abilities. At 4th level, your companion gains the Celestial template. [*] [b]Smite Evil[/b] (Su): Just like the Paladin special ability. If you have or later gain Paladin levels, add your Paragon levels and your Paladin levels to determine the effectiveness of [u]all[/u] your Smite Evil attempts. [*] [b]Celestial Apotheosis[/b]: For effects pertaining to race, you are considered either an Outsider (Good) or a Humanoid (Human), whichever would be most favorable. So you are mostly immune to the Bane special ability, unless the weapon targets both Humanoids and Outsiders (with the appropriate subtypes). [*] [b][i]Daylight[/i][/b] (Sp): 1/day, as the spell, caster level = character level. [*] [b]Ability Increase[/b]: As though gained through level advancement. [/list] This way you're balanced at level 1, and very Aasimar-like if you go into the Paragon class. Cheers, -- N [/QUOTE]
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