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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nazhkandrias" data-source="post: 3398711" data-attributes="member: 50521"><p>Ooh, and to be fair to those of a more kitten-smashing disposition, the Faded Tiefling should be pretty easy to do - evil counterpart of the Faded Aasimar. Simple. How's this?</p><p>__________________________________________</p><p></p><p><u><strong>Faded Tiefling</strong></u></p><p>- Ability Score Adjustments: +2 Dex, -2 Con, -2 Cha.</p><p>- Size and Type: Medium Outsider (Native).</p><p>- Human Blood: For all effects related to race, a Faded Tiefling is considered a Human.</p><p>- Speed: 30 feet.</p><p>- Darkvision 60 ft.</p><p>- Spell-like Ability: <em>Lesser Darkness</em>: Once per day, the tiefling may use an effect similar to darkness (caster level equals tiefling's character level), except that the radius is 5 feet. This ability is the equivalent of a 1st-level spell.</p><p>- +1 to Bluff and Hide checks. A Faded Tiefling has a natural knack for deception, but it is not as fine-tuned as that of a Tiefling.</p><p>- +1 to Disguise and Forgery checks. A Faded Tiefling's deceitful nature and experience in dealing with, deceiving, and taking advantage of humans and human society has allowed them to develop methods of manipulation and deception not known to most Tieflings.</p><p>- Fiendish Resistance (Ex): Choose one of the following energy types: cold, electricity, or fire. You gain racial energy resistance 5 against the chosen type.</p><p>- Automatic Languages: Common and Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.</p><p>- Favored Class: Rogue.</p><p>__________________________________________</p><p></p><p>This is a very rough draft, but I think it's about balanced with the Faded Aasimar. They're both good at their respective jobs, but the underlying principle is the same.</p><p></p><p>The choices of skill bonuses may seem confusing, but there is and explanation. Hide and Bluff are skills that represent being a "good lier" - something that is more of a natural trait that is refined through practice. Disguise and Forgery are based around detailed knowledge of the subject of the deception. You can Hide from or Bluff most people without knowing a thing about them (hence it being a natural talent, more than anything else), wheras using Forgery to write a false letter or Disguise to fool somebody's friend requires knowledge of the subject and their society as a whole (hence it being a refined talent, one that requires observation and experience with the subject or their culture).</p><p></p><p>Faded Tieflings lose some of the natural "knack" for lying that Tieflings possess (just like Faded Aasimars lose a bit of the natural senses of the Aasimars). However, their ability to better blend into society (Tieflings are spooky and untrustworthy, and Aasimar are zealous and devoted, restricting them from much of society; the Faded versions fit into society better, thus resulting in better societal skills) grants them ability with skills based on societal rules and customs (rules of Diplomacy and reading the reactions of others; rules of deceiving others and manipulating the system).</p><p></p><p>In other words, ask yourself this: could I have been in the wilderness for a few years and still be good with this skill? Swim, Tumble, Use Rope, Bluff, Knowledge (nature), and Spellcraft are examples of these skills not heavily influenced by society. However, in order to make good use of skills like Knowledge (local), Knowledge (nobility and royalty), Diplomacy, Profession, and Gather Information, it helps to be up-to-date with the latest societal customs, technology, and methods of using a skill (information that would only be available in a social setting). Hence, the Faded races lose some of these natural talents, and gain societal ones.</p><p></p><p>Well, I'm sure both the Faded races still need a lot of work. Suggestions welcome! Even if you're just popping in now, I would love to get a little constructive criticism.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3398711, member: 50521"] Ooh, and to be fair to those of a more kitten-smashing disposition, the Faded Tiefling should be pretty easy to do - evil counterpart of the Faded Aasimar. Simple. How's this? __________________________________________ [U][B]Faded Tiefling[/B][/U] - Ability Score Adjustments: +2 Dex, -2 Con, -2 Cha. - Size and Type: Medium Outsider (Native). - Human Blood: For all effects related to race, a Faded Tiefling is considered a Human. - Speed: 30 feet. - Darkvision 60 ft. - Spell-like Ability: [I]Lesser Darkness[/I]: Once per day, the tiefling may use an effect similar to darkness (caster level equals tiefling's character level), except that the radius is 5 feet. This ability is the equivalent of a 1st-level spell. - +1 to Bluff and Hide checks. A Faded Tiefling has a natural knack for deception, but it is not as fine-tuned as that of a Tiefling. - +1 to Disguise and Forgery checks. A Faded Tiefling's deceitful nature and experience in dealing with, deceiving, and taking advantage of humans and human society has allowed them to develop methods of manipulation and deception not known to most Tieflings. - Fiendish Resistance (Ex): Choose one of the following energy types: cold, electricity, or fire. You gain racial energy resistance 5 against the chosen type. - Automatic Languages: Common and Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc. - Favored Class: Rogue. __________________________________________ This is a very rough draft, but I think it's about balanced with the Faded Aasimar. They're both good at their respective jobs, but the underlying principle is the same. The choices of skill bonuses may seem confusing, but there is and explanation. Hide and Bluff are skills that represent being a "good lier" - something that is more of a natural trait that is refined through practice. Disguise and Forgery are based around detailed knowledge of the subject of the deception. You can Hide from or Bluff most people without knowing a thing about them (hence it being a natural talent, more than anything else), wheras using Forgery to write a false letter or Disguise to fool somebody's friend requires knowledge of the subject and their society as a whole (hence it being a refined talent, one that requires observation and experience with the subject or their culture). Faded Tieflings lose some of the natural "knack" for lying that Tieflings possess (just like Faded Aasimars lose a bit of the natural senses of the Aasimars). However, their ability to better blend into society (Tieflings are spooky and untrustworthy, and Aasimar are zealous and devoted, restricting them from much of society; the Faded versions fit into society better, thus resulting in better societal skills) grants them ability with skills based on societal rules and customs (rules of Diplomacy and reading the reactions of others; rules of deceiving others and manipulating the system). In other words, ask yourself this: could I have been in the wilderness for a few years and still be good with this skill? Swim, Tumble, Use Rope, Bluff, Knowledge (nature), and Spellcraft are examples of these skills not heavily influenced by society. However, in order to make good use of skills like Knowledge (local), Knowledge (nobility and royalty), Diplomacy, Profession, and Gather Information, it helps to be up-to-date with the latest societal customs, technology, and methods of using a skill (information that would only be available in a social setting). Hence, the Faded races lose some of these natural talents, and gain societal ones. Well, I'm sure both the Faded races still need a lot of work. Suggestions welcome! Even if you're just popping in now, I would love to get a little constructive criticism. [/QUOTE]
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