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*Pathfinder & Starfinder
Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nazhkandrias" data-source="post: 3398979" data-attributes="member: 50521"><p>Glad you like it! But I don't understand what you mean by they are not present with the Aasimar race. Do you think that they aren't skills that would be typical of an Aasimar or Aasimar offshoot? And only Diplomacy benefits from the Cha bonus - Sense Motive is Wisdom-based.</p><p></p><p></p><p></p><p>I did consider the fact that the ability scores were a bit low. I just threw in the Cha penalty because of the nature of Tieflings, and when you compare +2 Cha and -2 Con (Faded Aasimar) to +2 Dex and -2 Con (Faded Tiefling), the Faded Tiefling kind of comes out on top. Dex bonuses are usually a little bit better than Cha bonuses, so I thought that it needed a balancing factor. I'll probably wait for a second opinion before messing with that.</p><p></p><p>The darkness ability actually has an excellent use, if applied properly - 5 ft. of shadows, even in bright illumination - a portable 20% concealment miss chance for one character, and the ability to hide almost anywhere.</p><p></p><p>As for the Disguise and Forgery bonuses, I wanted to reduce the natural talent of this race from that of a true Tiefling (necessary, since the bloodline has declined), and those two skills were the most "in-character" skills I could think of for a more socially in-touch Tiefling (the same reason I gave the Diplomacy and Sense Motive bonuses to the Aasimar). They're just a slight substitution, really. And Diplomacy is a very useful skill to a Paladin, and Sense Motive helps, too (especially in combat, while someone is trying to feint you). Forgery comes in handy from time to time, and Disguise helps in an urban setting, a setting in which a rogue excels.</p><p></p><p>Granted, these two races aren't TOTALLY geared towards the kick-in-the-door style, as half-orcs are; they have strengths in combat, and strengths in roleplayed encounters.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3398979, member: 50521"] Glad you like it! But I don't understand what you mean by they are not present with the Aasimar race. Do you think that they aren't skills that would be typical of an Aasimar or Aasimar offshoot? And only Diplomacy benefits from the Cha bonus - Sense Motive is Wisdom-based. I did consider the fact that the ability scores were a bit low. I just threw in the Cha penalty because of the nature of Tieflings, and when you compare +2 Cha and -2 Con (Faded Aasimar) to +2 Dex and -2 Con (Faded Tiefling), the Faded Tiefling kind of comes out on top. Dex bonuses are usually a little bit better than Cha bonuses, so I thought that it needed a balancing factor. I'll probably wait for a second opinion before messing with that. The darkness ability actually has an excellent use, if applied properly - 5 ft. of shadows, even in bright illumination - a portable 20% concealment miss chance for one character, and the ability to hide almost anywhere. As for the Disguise and Forgery bonuses, I wanted to reduce the natural talent of this race from that of a true Tiefling (necessary, since the bloodline has declined), and those two skills were the most "in-character" skills I could think of for a more socially in-touch Tiefling (the same reason I gave the Diplomacy and Sense Motive bonuses to the Aasimar). They're just a slight substitution, really. And Diplomacy is a very useful skill to a Paladin, and Sense Motive helps, too (especially in combat, while someone is trying to feint you). Forgery comes in handy from time to time, and Disguise helps in an urban setting, a setting in which a rogue excels. Granted, these two races aren't TOTALLY geared towards the kick-in-the-door style, as half-orcs are; they have strengths in combat, and strengths in roleplayed encounters. [/QUOTE]
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