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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nazhkandrias" data-source="post: 3402962" data-attributes="member: 50521"><p>Perhaps you're right. Still, someone is bound to notice how close a race with a Celestial touch is to an Aasimar, so the question is this - how can this race be given flavor? I have a few ideas.</p><p></p><p>This race is TOTALLY different in gameplay mechanics when compared to the Aasimar, and there is only a slight similarity between the natures and heritages of Aasimar and this race. Now, for an explanation on how the race came to be - instead of a divine HERITAGE, what about a divine INFLUENCE? Instead of a Celestial actually becoming the parent, what about a newborn being "blessed" by a celestial, in order to carry out the will of their influencers on the Material Plane, amid the civilizations of the world? My view on influence of the races - </p><p></p><p>Aasimar - a Celestial ancestor conceives a child with a mortal, resulting in a half-celestial. Further generations still feel the power of the divine heritage, but the influence of the celestial is not strong enough to produce a half-celestial, resulting in an Aasimar.</p><p></p><p>New Celestial Humanoid Race - Child is born to normal mortal parents (they might even be evil in alignment), and is then selected by a celestial for whatever reason, giving them a touch of celestial power, in order to carry out the will of the celestial race amongst the civilizations of the material planes. Sort of a "Chosen One", if you will. This allows for a main race, with several subraces, depending on the divine influence.</p><p></p><p>We are left with something like this (rough draft) - </p><p>____________________________________</p><p></p><p><strong><u>Celestialchosen (Angelchosen, Archonchosen, Eladrinchosen, or Guardinalchosen) </u> </strong> (working titles)</p><p>- Ability Score Adjustments: +2 Cha, -2 Con.</p><p>- Size and Type: Medium Humanoid (human).</p><p>- Speed: 30 ft.</p><p>- Low-light Vision.</p><p>- Spell-like Ability: <em>Light</em> 3/Day, caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.)</p><p>- +1 to Diplomacy and Gather Information checks. Angel influence - +2 to Sense Motive. Archon influence - +2 to Intimidate. Eladrin influence - +2 to Bluff. Guardinal influence - +2 to Survival.</p><p>- Celestial Resistance (Ex): Choose one energy type, as determined by your celestial ancestor. You gain racial energy resistance 5 against the chosen type. Angel - Acid, Cold, Electricity, Fire. Archon - Electricity. Eladrin - Cold, Electricity, Fire. Guardinal - Cold, Electricity, Sonic.</p><p>- Code Of The Celestial: A Celestialchosen who shifts to an evil alignment loses racial ability adjustments, low-light vision, the ability to cast Light as a spell-like ability, any racial skill bonuses, Celestial Resistance, the ability to speak Celestial, and they have no favored class. A Celestialchosen can regain their racial features through use of an <em>Atonement</em> spell. A Celestialchosen that shifts to an evil alignment and makes peaceful contact with an evil outsider may change their race to Fiendchosen (details on this later; basically the opposite of a Celestialchosen - influenced by general Fiends, Demons, Devils, and Yugoloths), gaining all the racial features of a Fiendchosen. The racial influence of a Fiendchosen is determined by the race of the evil outsider with which peaceful contact is made (any evil outsider other than a Devil, Demon, or Yugoloth counts as a general Fiend).</p><p>- Automatic Languages: Common and Celestial. Bonus Languages: Any (other than Abyssal, Infernal, and secret languages, such as Druidic). A Celestialchosen's involvement in diplomacy and different cultures allow them to learn a wide variety of languages. However, Celestialchosen refuse to utter the unholy languages of Demons and Devils.</p><p>- Favored Class: Paladin, but alignment requirements vary depending on celestial influence. Angel - Paladin (substitute required Paladin alignment (LG) to LG <u>OR</u> NG <u>OR</u> CG). Archon - Paladin (LG). Eladrin - Paladin (substitute Paladin's required LG alignment to CG). Guardinal - Paladin (substitute Paladin's required LG alignment with NG).</p><p>____________________________________</p><p></p><p>This is a VERY rough draft, but I like the concept of a human who has the responsibility of representing the Celestial races on the material plane - makes for interesting roleplaying opportunities, especially if the character doesn't always enjoy (or even want) this huge responsibility. Plus, a showdown between a Celestialchosen and a Fiendchosen of opposite alignments would be CRAZY. I think that this qualifies for LA +0, but I will need suggestions and comments. After some details in this race get worked out, perhaps I'll design the Fiendchosen.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3402962, member: 50521"] Perhaps you're right. Still, someone is bound to notice how close a race with a Celestial touch is to an Aasimar, so the question is this - how can this race be given flavor? I have a few ideas. This race is TOTALLY different in gameplay mechanics when compared to the Aasimar, and there is only a slight similarity between the natures and heritages of Aasimar and this race. Now, for an explanation on how the race came to be - instead of a divine HERITAGE, what about a divine INFLUENCE? Instead of a Celestial actually becoming the parent, what about a newborn being "blessed" by a celestial, in order to carry out the will of their influencers on the Material Plane, amid the civilizations of the world? My view on influence of the races - Aasimar - a Celestial ancestor conceives a child with a mortal, resulting in a half-celestial. Further generations still feel the power of the divine heritage, but the influence of the celestial is not strong enough to produce a half-celestial, resulting in an Aasimar. New Celestial Humanoid Race - Child is born to normal mortal parents (they might even be evil in alignment), and is then selected by a celestial for whatever reason, giving them a touch of celestial power, in order to carry out the will of the celestial race amongst the civilizations of the material planes. Sort of a "Chosen One", if you will. This allows for a main race, with several subraces, depending on the divine influence. We are left with something like this (rough draft) - ____________________________________ [B][U]Celestialchosen (Angelchosen, Archonchosen, Eladrinchosen, or Guardinalchosen) [/U] [/B] (working titles) - Ability Score Adjustments: +2 Cha, -2 Con. - Size and Type: Medium Humanoid (human). - Speed: 30 ft. - Low-light Vision. - Spell-like Ability: [I]Light[/I] 3/Day, caster level is equal to class levels. A 15 minute meditation (title in the works), similar to a sorcerer's spell preparation, must be completed each day to refresh the ability. (This ability is pretty much identical to the Searching For The Dragon meditation performed by Kobolds.) - +1 to Diplomacy and Gather Information checks. Angel influence - +2 to Sense Motive. Archon influence - +2 to Intimidate. Eladrin influence - +2 to Bluff. Guardinal influence - +2 to Survival. - Celestial Resistance (Ex): Choose one energy type, as determined by your celestial ancestor. You gain racial energy resistance 5 against the chosen type. Angel - Acid, Cold, Electricity, Fire. Archon - Electricity. Eladrin - Cold, Electricity, Fire. Guardinal - Cold, Electricity, Sonic. - Code Of The Celestial: A Celestialchosen who shifts to an evil alignment loses racial ability adjustments, low-light vision, the ability to cast Light as a spell-like ability, any racial skill bonuses, Celestial Resistance, the ability to speak Celestial, and they have no favored class. A Celestialchosen can regain their racial features through use of an [I]Atonement[/I] spell. A Celestialchosen that shifts to an evil alignment and makes peaceful contact with an evil outsider may change their race to Fiendchosen (details on this later; basically the opposite of a Celestialchosen - influenced by general Fiends, Demons, Devils, and Yugoloths), gaining all the racial features of a Fiendchosen. The racial influence of a Fiendchosen is determined by the race of the evil outsider with which peaceful contact is made (any evil outsider other than a Devil, Demon, or Yugoloth counts as a general Fiend). - Automatic Languages: Common and Celestial. Bonus Languages: Any (other than Abyssal, Infernal, and secret languages, such as Druidic). A Celestialchosen's involvement in diplomacy and different cultures allow them to learn a wide variety of languages. However, Celestialchosen refuse to utter the unholy languages of Demons and Devils. - Favored Class: Paladin, but alignment requirements vary depending on celestial influence. Angel - Paladin (substitute required Paladin alignment (LG) to LG [U]OR[/U] NG [U]OR[/U] CG). Archon - Paladin (LG). Eladrin - Paladin (substitute Paladin's required LG alignment to CG). Guardinal - Paladin (substitute Paladin's required LG alignment with NG). ____________________________________ This is a VERY rough draft, but I like the concept of a human who has the responsibility of representing the Celestial races on the material plane - makes for interesting roleplaying opportunities, especially if the character doesn't always enjoy (or even want) this huge responsibility. Plus, a showdown between a Celestialchosen and a Fiendchosen of opposite alignments would be CRAZY. I think that this qualifies for LA +0, but I will need suggestions and comments. After some details in this race get worked out, perhaps I'll design the Fiendchosen. [/QUOTE]
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