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*Pathfinder & Starfinder
Paladin variants
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<blockquote data-quote="arscott" data-source="post: 1872621" data-attributes="member: 17969"><p>In addition to the alignment variants Li mentions above, UA has a 15 level paladin prestige class. Unfortunately, it's just as top heavy, it just delays min/maxing till level 6. Even Worse, rather than having it's own spells it continues cleric advancement at every other level, so not only do you have the problem of fighters taking a few levels of paladin, now clerics can do it too. The best paladin variant I've seen (although admittedly I don't seek them out) is the Paladin Warrior, a ten level PrC from the Warcraft RPG by Sword and Sorcery. It's a little setting specific (both in the requirements and in the fact that it's abilities function against undead and outsiders specifically rather than evil in general), but that can be modified without much fuss. Here's the ability breakdown:</p><p></p><p>1st: Lay on hands, detect outsiders, detect undead, turn outsiders/undead</p><p>2nd: Aura of courage</p><p>3rd: Smite Undead/Outsider</p><p>4th: Divine Health, remove disease 1/day</p><p>5th: Divine Grace</p><p>6th: Greater Turning, smite 2/day</p><p>7th: Extra Turning</p><p>8th: Banishing Strike 1/day</p><p>9th: Smite 3/day</p><p>10th: Power turning</p><p></p><p>edit. Oops, I initially omitted the word other in the third sentence.</p></blockquote><p></p>
[QUOTE="arscott, post: 1872621, member: 17969"] In addition to the alignment variants Li mentions above, UA has a 15 level paladin prestige class. Unfortunately, it's just as top heavy, it just delays min/maxing till level 6. Even Worse, rather than having it's own spells it continues cleric advancement at every other level, so not only do you have the problem of fighters taking a few levels of paladin, now clerics can do it too. The best paladin variant I've seen (although admittedly I don't seek them out) is the Paladin Warrior, a ten level PrC from the Warcraft RPG by Sword and Sorcery. It's a little setting specific (both in the requirements and in the fact that it's abilities function against undead and outsiders specifically rather than evil in general), but that can be modified without much fuss. Here's the ability breakdown: 1st: Lay on hands, detect outsiders, detect undead, turn outsiders/undead 2nd: Aura of courage 3rd: Smite Undead/Outsider 4th: Divine Health, remove disease 1/day 5th: Divine Grace 6th: Greater Turning, smite 2/day 7th: Extra Turning 8th: Banishing Strike 1/day 9th: Smite 3/day 10th: Power turning edit. Oops, I initially omitted the word other in the third sentence. [/QUOTE]
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