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Paladin vs Blackguard question of bias
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<blockquote data-quote="Nyaricus" data-source="post: 2782781" data-attributes="member: 35678"><p>what i am doing IMC is having a Crusader base class whihc allows a very generic set of abilities that change depending on god worshipped (kinda like how clerics choose domains) and from there you can then try to get into one of many orders of Knights - ie PrC's, like the cavalier, templar, hospitalier, etc. some stick to the standard "holy warrior" path, and help with things both martial and divine, whereas others will have more emphasis on one or the other.</p><p></p><p>A Crusader, both in name and concept, makes perfect sense for a low-magic campaign (or any campaign where you need an Alt. "holy warrior") that takes a lot of basis for what happened in Earth's Crusades. Anyone can be a knight, but only a few go on missions and quests for their respective churches to recover artifacts, spread the word of their faiths, and do a variety of other things. Since Clerics IMC are now Priests with more emphasis on thier churches and things that concerned real priests in real life, this makes Crusaders the frontline of the church that are seen both far and wide. In a system such as mine, realsim (as far as a medieval fantasy game can go) is key and i think most factors are both balanced and realistic.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2782781, member: 35678"] what i am doing IMC is having a Crusader base class whihc allows a very generic set of abilities that change depending on god worshipped (kinda like how clerics choose domains) and from there you can then try to get into one of many orders of Knights - ie PrC's, like the cavalier, templar, hospitalier, etc. some stick to the standard "holy warrior" path, and help with things both martial and divine, whereas others will have more emphasis on one or the other. A Crusader, both in name and concept, makes perfect sense for a low-magic campaign (or any campaign where you need an Alt. "holy warrior") that takes a lot of basis for what happened in Earth's Crusades. Anyone can be a knight, but only a few go on missions and quests for their respective churches to recover artifacts, spread the word of their faiths, and do a variety of other things. Since Clerics IMC are now Priests with more emphasis on thier churches and things that concerned real priests in real life, this makes Crusaders the frontline of the church that are seen both far and wide. In a system such as mine, realsim (as far as a medieval fantasy game can go) is key and i think most factors are both balanced and realistic. [/QUOTE]
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