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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin vs Fighter/Cleric (Previously: Is Turn Undead useful for a Paladin?)
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<blockquote data-quote="FireLance" data-source="post: 1088310" data-attributes="member: 3424"><p>At 4th level, when a paladin first gets his ability to Turn Undead, he needs a 13 on his turning check to turn a 2HD skeleton (CR1), a 19 to turn a ghoul (CR1), a 4HD zombie (CR1), a 4HD skeleton (CR2) or a wight (CR3), and a 22 to turn a shadow (CR3). He has no chance at all to affect any CR4 undead.</p><p></p><p>At higher levels, only the bodak (CR8) and the devourer (CR11) can be turned by a paladin whose level is the same as the creature’s CR, and even then, he has to roll a 22 on his turning check to do so.</p><p></p><p>A paladin has to be one level higher than the creature's CR in order to turn (on a 22) a vampire spawn (CR4), a wraith (CR5), a spectre (CR7) or a classed LA 0 humanoid with the ghost, lich or vampire template.</p><p></p><p>A paladin has to be two levels higher than the creature's CR in order to turn (on a 22) an allip (CR3), a ghast (CR3), a mummy (CR5) or a nightwing (CR14)</p><p></p><p>A paladin has to be four levels higher than the creature's CR in order to turn (on a 22) a dread wraith (CR11) a and nightwalker (CR16), and five levels higher than a mohrg's CR of 8 in order to turn it.</p><p></p><p>Based on the above, is a paladin's Turn Undead ability useful? Most of the time, it can only affect an undead creature whose CR is below the paladin’s level, and even then, the chances of success are not high. What do you think?</p><p></p><p>Please do not bring in the Amulet of Undead Turning, the Improved Turning feat or any divine feats from Defenders of the Faith as I believe a class ability should be useful in its own right without requiring a feat or a magic item to do so.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1088310, member: 3424"] At 4th level, when a paladin first gets his ability to Turn Undead, he needs a 13 on his turning check to turn a 2HD skeleton (CR1), a 19 to turn a ghoul (CR1), a 4HD zombie (CR1), a 4HD skeleton (CR2) or a wight (CR3), and a 22 to turn a shadow (CR3). He has no chance at all to affect any CR4 undead. At higher levels, only the bodak (CR8) and the devourer (CR11) can be turned by a paladin whose level is the same as the creature’s CR, and even then, he has to roll a 22 on his turning check to do so. A paladin has to be one level higher than the creature's CR in order to turn (on a 22) a vampire spawn (CR4), a wraith (CR5), a spectre (CR7) or a classed LA 0 humanoid with the ghost, lich or vampire template. A paladin has to be two levels higher than the creature's CR in order to turn (on a 22) an allip (CR3), a ghast (CR3), a mummy (CR5) or a nightwing (CR14) A paladin has to be four levels higher than the creature's CR in order to turn (on a 22) a dread wraith (CR11) a and nightwalker (CR16), and five levels higher than a mohrg's CR of 8 in order to turn it. Based on the above, is a paladin's Turn Undead ability useful? Most of the time, it can only affect an undead creature whose CR is below the paladin’s level, and even then, the chances of success are not high. What do you think? Please do not bring in the Amulet of Undead Turning, the Improved Turning feat or any divine feats from Defenders of the Faith as I believe a class ability should be useful in its own right without requiring a feat or a magic item to do so. [/QUOTE]
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Paladin vs Fighter/Cleric (Previously: Is Turn Undead useful for a Paladin?)
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