Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Paladin Warhorse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Crichton" data-source="post: 942372" data-attributes="member: 4779"><p>I've actually had the exact opposite experience as Henry. Every Paladin I have ever run for or played has had a mount and that mount was very special to the character.</p><p></p><p>The only Paladin I ever played was lucky enough to get a unicorn mount which was quite cool. That aside, I have one PC who loves to play Paladins. His first Paladin character actually was given back his childhood horse that was recently killed in combat and it had enhanced stats. And the most recent character was going for a wardog as his character was a halfling. That would have worked for me.</p><p></p><p>I mention this as support for both Lord P and Henry's points. As a DM it was not easy to run for those characters (and I'm assuming for mine as well) because I really didn't want to separate them from their mounts if I could help it as it reduced their effectiveness. Plus, the characters had affinity for their mounts. So, this new way of being able to have the mount be a summoned creature works on a few levels, making an assumption or 2: <ul> <li data-xf-list-type="ul">The mount cannot be killed permanently.</li> <li data-xf-list-type="ul">It is still a god-given creature and is supernatural as it has always been.</li> </ul><p>Still fits with the basic mount mechanic and makes it easier for PCs and DMs to deal with them. And those who may argue that a Paladin could abuse the whole 'summoned creature' aspect (in combat for example) is missing the point of playing a Paladin. Again, I like it.</p><p></p><p>Lord P: I could see your idea being added <em>easily</em> to the Paladin spell list. I may even incorporate it into my campaign world. Having it be a spell rather than an ability still limits it but gives the player the option of having it be available.</p></blockquote><p></p>
[QUOTE="John Crichton, post: 942372, member: 4779"] I've actually had the exact opposite experience as Henry. Every Paladin I have ever run for or played has had a mount and that mount was very special to the character. The only Paladin I ever played was lucky enough to get a unicorn mount which was quite cool. That aside, I have one PC who loves to play Paladins. His first Paladin character actually was given back his childhood horse that was recently killed in combat and it had enhanced stats. And the most recent character was going for a wardog as his character was a halfling. That would have worked for me. I mention this as support for both Lord P and Henry's points. As a DM it was not easy to run for those characters (and I'm assuming for mine as well) because I really didn't want to separate them from their mounts if I could help it as it reduced their effectiveness. Plus, the characters had affinity for their mounts. So, this new way of being able to have the mount be a summoned creature works on a few levels, making an assumption or 2:[list][*]The mount cannot be killed permanently. [*]It is still a god-given creature and is supernatural as it has always been.[/list]Still fits with the basic mount mechanic and makes it easier for PCs and DMs to deal with them. And those who may argue that a Paladin could abuse the whole 'summoned creature' aspect (in combat for example) is missing the point of playing a Paladin. Again, I like it. Lord P: I could see your idea being added [i]easily[/i] to the Paladin spell list. I may even incorporate it into my campaign world. Having it be a spell rather than an ability still limits it but gives the player the option of having it be available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paladin Warhorse
Top