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Paladin Warhorse
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<blockquote data-quote="jester47" data-source="post: 942394" data-attributes="member: 2238"><p><strong>Only a miracle can save us now!</strong></p><p></p><p>Thats right! Miracle the white horse from History of the World Part 1. </p><p></p><p>Most of the arguments against it are very one dimensional. It makes certain assumptions about the game that are not necessarily true. </p><p></p><p>What if the dungeon was like moria? That is it has two sides. The paladin before entering this dungeon (not moria but one similar in construction) sends his horse away a la Bill the Pony. When he reaches the other side He whistles and lo, like shadowfax, the mount appears ready for a 10 hour ride. The halfling feeds it an apple, and the elf pets it having been saved by this mount several times. The paladin saddles up and becomes the groups outrider while they trek across the landscape. </p><p></p><p>The assumption that I did not use is that the Paladin has to take casting actions. The ability works like a summoning mechanically, but is not the same as a dummon monster spell. Go read what was said about this issue more carefully, and I hope you will see that a distinction was mentioned. </p><p></p><p>Also the other assumption that is being made is that the Mount is not already magical. The mount has always been somthing like Drizzt Panther Friend. p22 1E PHB: "At 4th level - or any time thereafter - the paladin may call for his warhorse - ...; It will magically appear, but only one such animal is available every ten years." So from this evidence, warhorses have been going "poof" since the beginning. </p><p></p><p>The next assumption is that planar travel must be achieved instantaneously. Perhaps these mounts travel between the planes like the lords of amber travel through shadow, gradually, so they have to run off. Or maybe being divine creatures they are masters of subtlety. Example: </p><p></p><p>A mischevious party member sees a non-party paladin leave his mount at the hitching post. He decides he is going to take the horse out for a spin. The Horse being of Mr. Ed intelligence, sees this coming and slowly wanders around the corner of a building. The party member walks around the corner to see empty air. No tracks, no horse. The party member turns back the way he came. Just then, the paladin comes out of the building, calls the horses name and lo the horse comes trotting around the same corner that we were discussing. The Paladin gently scolds the horse for wandering off (more out of jest then really being unknowing) and starts to keep an eye on the guy that might have tried to use his horse. </p><p></p><p>No the revision is a good option and like most things is only as stupid as its users. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 942394, member: 2238"] [b]Only a miracle can save us now![/b] Thats right! Miracle the white horse from History of the World Part 1. Most of the arguments against it are very one dimensional. It makes certain assumptions about the game that are not necessarily true. What if the dungeon was like moria? That is it has two sides. The paladin before entering this dungeon (not moria but one similar in construction) sends his horse away a la Bill the Pony. When he reaches the other side He whistles and lo, like shadowfax, the mount appears ready for a 10 hour ride. The halfling feeds it an apple, and the elf pets it having been saved by this mount several times. The paladin saddles up and becomes the groups outrider while they trek across the landscape. The assumption that I did not use is that the Paladin has to take casting actions. The ability works like a summoning mechanically, but is not the same as a dummon monster spell. Go read what was said about this issue more carefully, and I hope you will see that a distinction was mentioned. Also the other assumption that is being made is that the Mount is not already magical. The mount has always been somthing like Drizzt Panther Friend. p22 1E PHB: "At 4th level - or any time thereafter - the paladin may call for his warhorse - ...; It will magically appear, but only one such animal is available every ten years." So from this evidence, warhorses have been going "poof" since the beginning. The next assumption is that planar travel must be achieved instantaneously. Perhaps these mounts travel between the planes like the lords of amber travel through shadow, gradually, so they have to run off. Or maybe being divine creatures they are masters of subtlety. Example: A mischevious party member sees a non-party paladin leave his mount at the hitching post. He decides he is going to take the horse out for a spin. The Horse being of Mr. Ed intelligence, sees this coming and slowly wanders around the corner of a building. The party member walks around the corner to see empty air. No tracks, no horse. The party member turns back the way he came. Just then, the paladin comes out of the building, calls the horses name and lo the horse comes trotting around the same corner that we were discussing. The Paladin gently scolds the horse for wandering off (more out of jest then really being unknowing) and starts to keep an eye on the guy that might have tried to use his horse. No the revision is a good option and like most things is only as stupid as its users. Aaron. [/QUOTE]
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