Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Paladin Warhorse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erithtotl" data-source="post: 942416" data-attributes="member: 1971"><p>At first read I thought this was a terrible idea. I DM and am currently playing a Paladin in another game as well (one who is about to get his horse).</p><p></p><p>I think there are few bad assumptions being made. First, the idea that the warhorse is essentially Summon Monster with a longer duration. The fact is its not a generic horse that appears, its a specific horse, with a specific personality, etc. So it still has all the special qualities it should have.</p><p></p><p>I think the mistake is the 2hr/level duration. I think the rule should read the horse can be summoned / unsummoned once per day each but that there is no limit on how long it can be around. </p><p></p><p>Also, I think it should be up to the DM as to where the Paladin can summon the horse. For example, in the middle of the dungeon isn't logical, but anywhere where a horse might be able to function normally would be.</p><p></p><p>Imagine: After a long, hard fight through a dark dungeon, the PCs chase after the villian through a magical portal. Hot sun beats down. Rocky, desert ground. Where the heck are we? Looks like there's a castle way off on that rocky cliff. It's gonna be a long walk. Paladin: 'Having Lightning here sure would be handy'. Whistles. Looks around. Silence. Wait, whats that on the horizon. A cloud of dust, and there his white stallion galloping across the sun-baked ground.</p><p></p><p>I think the summoning can be handled pretty well. Just substitute 'call for' for 'summon' and 'dismiss' for 'unsummon'. So what if the Paladin doesn't know where the horse goes when he's not using it, thats not really important. In fact it gives in a magical, mysterious quality.</p><p></p><p>Finally, I think it is easily house-ruled back to the old version for anyone who wants to keep it that way.</p><p></p><p>One last question, why does everyone talk about stabling the horse, etc? This is a pretty intelligent creature that should be able to manage on its own most of the time. Just unsaddle it and let it ride out into the woods, showing up again when the Paladin needs it.</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 942416, member: 1971"] At first read I thought this was a terrible idea. I DM and am currently playing a Paladin in another game as well (one who is about to get his horse). I think there are few bad assumptions being made. First, the idea that the warhorse is essentially Summon Monster with a longer duration. The fact is its not a generic horse that appears, its a specific horse, with a specific personality, etc. So it still has all the special qualities it should have. I think the mistake is the 2hr/level duration. I think the rule should read the horse can be summoned / unsummoned once per day each but that there is no limit on how long it can be around. Also, I think it should be up to the DM as to where the Paladin can summon the horse. For example, in the middle of the dungeon isn't logical, but anywhere where a horse might be able to function normally would be. Imagine: After a long, hard fight through a dark dungeon, the PCs chase after the villian through a magical portal. Hot sun beats down. Rocky, desert ground. Where the heck are we? Looks like there's a castle way off on that rocky cliff. It's gonna be a long walk. Paladin: 'Having Lightning here sure would be handy'. Whistles. Looks around. Silence. Wait, whats that on the horizon. A cloud of dust, and there his white stallion galloping across the sun-baked ground. I think the summoning can be handled pretty well. Just substitute 'call for' for 'summon' and 'dismiss' for 'unsummon'. So what if the Paladin doesn't know where the horse goes when he's not using it, thats not really important. In fact it gives in a magical, mysterious quality. Finally, I think it is easily house-ruled back to the old version for anyone who wants to keep it that way. One last question, why does everyone talk about stabling the horse, etc? This is a pretty intelligent creature that should be able to manage on its own most of the time. Just unsaddle it and let it ride out into the woods, showing up again when the Paladin needs it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paladin Warhorse
Top