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Paladin Warhorse
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<blockquote data-quote="jester47" data-source="post: 943937" data-attributes="member: 2238"><p>Like when?</p><p></p><p>The way I see it unless there is a social, or serious spatial obstacle, why not have a horse clomping around? </p><p></p><p>I can think of a situation where the party is crawling through 5' high tunnels where it just is not appropriate, but what about social situations that get disrupted? Say there is a feast given by a local prince in a huge hall, some evil bastard gates a pit fiend into the party to kill some dignitary that has shown up. However the paladins of the local order are all there and they hop on thier warhorses which were there all of a sudden. </p><p></p><p>Or somthing silly like that.</p><p></p><p>I think when you start to make clear rules and things about magic, you cheapen it, and take away the mystery. Thats why I hate all the celtic magic crap that turns up in literature. Thats why I thought Metachlorians were stupid until I figured out they were not a cause but a symptom. That is why I like the gandalf of the hobbit better than the gandalf of LotR better than the full picture of the character given by the life works of tolkein. Thats why T.H. Whites merlin beats the crap out of Ursula K leguin's merlin. Its the mystery the unexplained. I just dont see why it all has to make sense. </p><p></p><p>You escape the bad guy and leave him in the dust.</p><p>The bad guy is waiting for you at the next town. (Teleport)</p><p>You kill the badguy, and leave town.</p><p>The bad guy shows up ahead of you on the road (Teleport, raise dead)</p><p>You run him through.</p><p>In the next town you find the bad guy sipping beer at the local tavern (clone)</p><p>He says he has a message in a scroll for you, but you do not care and you kill him. </p><p>This could go on forever with magic...</p></blockquote><p></p>
[QUOTE="jester47, post: 943937, member: 2238"] Like when? The way I see it unless there is a social, or serious spatial obstacle, why not have a horse clomping around? I can think of a situation where the party is crawling through 5' high tunnels where it just is not appropriate, but what about social situations that get disrupted? Say there is a feast given by a local prince in a huge hall, some evil bastard gates a pit fiend into the party to kill some dignitary that has shown up. However the paladins of the local order are all there and they hop on thier warhorses which were there all of a sudden. Or somthing silly like that. I think when you start to make clear rules and things about magic, you cheapen it, and take away the mystery. Thats why I hate all the celtic magic crap that turns up in literature. Thats why I thought Metachlorians were stupid until I figured out they were not a cause but a symptom. That is why I like the gandalf of the hobbit better than the gandalf of LotR better than the full picture of the character given by the life works of tolkein. Thats why T.H. Whites merlin beats the crap out of Ursula K leguin's merlin. Its the mystery the unexplained. I just dont see why it all has to make sense. You escape the bad guy and leave him in the dust. The bad guy is waiting for you at the next town. (Teleport) You kill the badguy, and leave town. The bad guy shows up ahead of you on the road (Teleport, raise dead) You run him through. In the next town you find the bad guy sipping beer at the local tavern (clone) He says he has a message in a scroll for you, but you do not care and you kill him. This could go on forever with magic... [/QUOTE]
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