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Paladin / Warlock Faith conflict query
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<blockquote data-quote="ClockworkNinja" data-source="post: 7346387" data-attributes="member: 6801651"><p>Partly this depends on the character's paladin oath and patron choice, but there would be explanations for any of them. For example a devotion/fiend could be a holy warrior who captured a demon and bound it into service rather than destroying it outright; or a former cultist who realized too late that the cool party they were attending was actually a human sacrifice and joined the paladin order as an attempt at atonement. </p><p></p><p>Remember that the non-fiend patrons all have their own objectives and logic, which may or may not be comprehensible to the character. A minor favor done for a strange old woman in the forest might get you some fey-pact levels, whereas reading the wrong inscription aloud in a forgotten temple might get the attention of the great old one and a fun mystery in figuring out what you've inadvertently promised it in exchange. </p><p></p><p>I'm personally thinking of playing a member of a warrior family who tried to run away from her responsibilities, until her father made a deal with the hexblade on her behalf to provide "guidance" back to the path of slaying undead.</p></blockquote><p></p>
[QUOTE="ClockworkNinja, post: 7346387, member: 6801651"] Partly this depends on the character's paladin oath and patron choice, but there would be explanations for any of them. For example a devotion/fiend could be a holy warrior who captured a demon and bound it into service rather than destroying it outright; or a former cultist who realized too late that the cool party they were attending was actually a human sacrifice and joined the paladin order as an attempt at atonement. Remember that the non-fiend patrons all have their own objectives and logic, which may or may not be comprehensible to the character. A minor favor done for a strange old woman in the forest might get you some fey-pact levels, whereas reading the wrong inscription aloud in a forgotten temple might get the attention of the great old one and a fun mystery in figuring out what you've inadvertently promised it in exchange. I'm personally thinking of playing a member of a warrior family who tried to run away from her responsibilities, until her father made a deal with the hexblade on her behalf to provide "guidance" back to the path of slaying undead. [/QUOTE]
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Paladin / Warlock Faith conflict query
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