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Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="smbakeresq" data-source="post: 7273530" data-attributes="member: 28301"><p>A Paladin almost cant waste a Smite on a critical hit overkill as you can choose when to use it after you see the attack roll. Radiant damage type isn't bad, like the spell See Invisibility you don't need it in 9 out of 10 encounters but in the 10th its essential. Since you choose to use it on a hit only you only use it when you need it, so it stretches it out somewhat. </p><p></p><p>While I agree a Rogue can do it all day, its also the rogues main damaging ability. Really its the hook of the rogue class, if you want skills but not sneak attack you probably choose Bard or Monk in some cases. I would argue Paladins don't have a "main" ability, they have a bunch of stuff that ranges from average and useful to really good in the right situation. </p><p></p><p>IME with a Paladin you can build him/her first and then tell the group what you are doing so they can build their PC's around your abilities, or build him/her last after seeing what type of group you have and how best you are needed.</p><p></p><p>Needless to say I am big fan of the Paladin. Most tables need a frontliner, and a Paladin can always find something to do. I am working on a Dragonborn build now, expecting Xanathars racial feats to be like UA to snag Dragon Hide to get a bonus action claw attack with full STR mods to use with divine smite and dueling, although I am not sure if the claw attack will be considered a "weapon" for dueling or divine smite</p><p></p><p></p><p>Not part of this thread, but for the Fighter to compete with the toolbox of the Paladin it would need more, a unique ability, I prefer stances of some type.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7273530, member: 28301"] A Paladin almost cant waste a Smite on a critical hit overkill as you can choose when to use it after you see the attack roll. Radiant damage type isn't bad, like the spell See Invisibility you don't need it in 9 out of 10 encounters but in the 10th its essential. Since you choose to use it on a hit only you only use it when you need it, so it stretches it out somewhat. While I agree a Rogue can do it all day, its also the rogues main damaging ability. Really its the hook of the rogue class, if you want skills but not sneak attack you probably choose Bard or Monk in some cases. I would argue Paladins don't have a "main" ability, they have a bunch of stuff that ranges from average and useful to really good in the right situation. IME with a Paladin you can build him/her first and then tell the group what you are doing so they can build their PC's around your abilities, or build him/her last after seeing what type of group you have and how best you are needed. Needless to say I am big fan of the Paladin. Most tables need a frontliner, and a Paladin can always find something to do. I am working on a Dragonborn build now, expecting Xanathars racial feats to be like UA to snag Dragon Hide to get a bonus action claw attack with full STR mods to use with divine smite and dueling, although I am not sure if the claw attack will be considered a "weapon" for dueling or divine smite Not part of this thread, but for the Fighter to compete with the toolbox of the Paladin it would need more, a unique ability, I prefer stances of some type. [/QUOTE]
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Paladin: Why Are They Often Considered Highly Powerful?
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