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General Tabletop Discussion
*Dungeons & Dragons
Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="Oofta" data-source="post: 7448393" data-attributes="member: 6801845"><p>[MENTION=55491]werecorpse[/MENTION], in my experience paladins have not felt overpowered, and while the aura is awesome it's as much of a buff for allies that do melee as the paladin themselves if they allies are close (which does cause other issues).</p><p></p><p>Of course that's just one person's perspective and it may not apply to your game, but my rogue/fighter never felt "jealous" of the paladin. Yes, every once in a while they went nova but we never knew how many fights we were going to have so they ended up being fairly conservative. In addition, don't underestimate the ability of feats to balance things out. At different levels different PCs will feel more powerful but in my experience it balanced out over time.</p><p></p><p>I'd recommend chatting with your players and see what they think before you start making changes. The thing is that there's never going to be perfect balance in D&D. At some levels, certain PCs are going to be more powerful.</p><p></p><p>If you verify that it <em>is</em> an issue, try throwing more encounters per day and limit short and long rests. Or simply give some goodies to the non-Paladin players. Beyond that, limiting the number of smites would work even if it does feel a little heavy-handed to me. You can always try it and see if it works.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7448393, member: 6801845"] [MENTION=55491]werecorpse[/MENTION], in my experience paladins have not felt overpowered, and while the aura is awesome it's as much of a buff for allies that do melee as the paladin themselves if they allies are close (which does cause other issues). Of course that's just one person's perspective and it may not apply to your game, but my rogue/fighter never felt "jealous" of the paladin. Yes, every once in a while they went nova but we never knew how many fights we were going to have so they ended up being fairly conservative. In addition, don't underestimate the ability of feats to balance things out. At different levels different PCs will feel more powerful but in my experience it balanced out over time. I'd recommend chatting with your players and see what they think before you start making changes. The thing is that there's never going to be perfect balance in D&D. At some levels, certain PCs are going to be more powerful. If you verify that it [I]is[/I] an issue, try throwing more encounters per day and limit short and long rests. Or simply give some goodies to the non-Paladin players. Beyond that, limiting the number of smites would work even if it does feel a little heavy-handed to me. You can always try it and see if it works. [/QUOTE]
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Paladin: Why Are They Often Considered Highly Powerful?
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