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Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="werecorpse" data-source="post: 7450296" data-attributes="member: 55491"><p>I don't think that Paladins are overpowered at levels 1-4. At those levels they are comparable with fighters, barbarians and Rangers - their class peers.</p><p></p><p>At 5th level they start to pull away. At that level fighters get multi attack and their second wind increases by 1hp, Paladins get multiattack, an extra 5hp lay on hands a first level spell and two second level spells. </p><p></p><p>Just looking at spellcasting Paladins get to have in memory about double the spells an eldritch knight or ranger does. Plus those two "warrior" classes can change 1 spell when they level up, a Paladin changes their spells each long rest Paladins are likely to have more spells in memory than a Sorcerer, a similar number to a bard or wizard. In fact the only class with more is the cleric.</p><p></p><p>As for the point about the third attack at level 11. That was when I thought fighters would pass Paladins but they don't because Paladins get improved divine smite. So even if they haven't taken polearm master or sentinel or hasted themselves to get extra attacks they get an extra d8 for each of their two attacks. That balances the third attack. When a paladin crits with a longsword at this level it does 4d8+stat before laying down any extra smite damage (compare this side effect to the 9th level barbarian power "savage critical" where the barbarian gets to do 1 extra dice). So just on average dice without rerolls (I'm not sure where they are from) the fighter doing 12d6+5d10 = 69.5 the paladin 4d6+10d8=59. In round 2 the fighter does 6d6 for 21 the paladin 4d6+2d8 (without smiting) for 23, if he smites he can throw in an extra say 6d8 for another 27. </p><p></p><p>And Greatsword is optimal for the fighter, the paladin prefers either a polearm with polearm master so he gets to do an extra 1d4+1d8 +Str v the fighters 1d4 +Str or longsword where his divine smite d8 make up a bigger portion of the damage.</p><p></p><p>As for your second point it's not that hard with point buy to get a decent paladin with Str, con and Cha. They don't need to worry about Dex because heavy armour and Cha saves. There are some examples up thread.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7450296, member: 55491"] I don't think that Paladins are overpowered at levels 1-4. At those levels they are comparable with fighters, barbarians and Rangers - their class peers. At 5th level they start to pull away. At that level fighters get multi attack and their second wind increases by 1hp, Paladins get multiattack, an extra 5hp lay on hands a first level spell and two second level spells. Just looking at spellcasting Paladins get to have in memory about double the spells an eldritch knight or ranger does. Plus those two "warrior" classes can change 1 spell when they level up, a Paladin changes their spells each long rest Paladins are likely to have more spells in memory than a Sorcerer, a similar number to a bard or wizard. In fact the only class with more is the cleric. As for the point about the third attack at level 11. That was when I thought fighters would pass Paladins but they don't because Paladins get improved divine smite. So even if they haven't taken polearm master or sentinel or hasted themselves to get extra attacks they get an extra d8 for each of their two attacks. That balances the third attack. When a paladin crits with a longsword at this level it does 4d8+stat before laying down any extra smite damage (compare this side effect to the 9th level barbarian power "savage critical" where the barbarian gets to do 1 extra dice). So just on average dice without rerolls (I'm not sure where they are from) the fighter doing 12d6+5d10 = 69.5 the paladin 4d6+10d8=59. In round 2 the fighter does 6d6 for 21 the paladin 4d6+2d8 (without smiting) for 23, if he smites he can throw in an extra say 6d8 for another 27. And Greatsword is optimal for the fighter, the paladin prefers either a polearm with polearm master so he gets to do an extra 1d4+1d8 +Str v the fighters 1d4 +Str or longsword where his divine smite d8 make up a bigger portion of the damage. As for your second point it's not that hard with point buy to get a decent paladin with Str, con and Cha. They don't need to worry about Dex because heavy armour and Cha saves. There are some examples up thread. [/QUOTE]
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Paladin: Why Are They Often Considered Highly Powerful?
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