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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin will slice the cleric, or will the cleric bash the paladin?
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<blockquote data-quote="Artoomis" data-source="post: 908688" data-attributes="member: 111"><p>I think it's a close call at any level.</p><p></p><p>If we assume an evil cleric, then a properly equipped Paladin might be able to kill him with one lance charge at mid and higher levels. </p><p></p><p>Let's see:</p><p></p><p>Assume an 18 Cha and 14 Str, 9th level human paladin, +2 lance</p><p></p><p>Spells Cast: Divine Favor (+2 Atk and Dam); Righteous Fury (+ 4d4 temp hit pts, +2 AC, +2 STR and DEX, +2 Fort)</p><p></p><p>Rhino Hide (on the horse and rider, if you must - some combination should work without any arguments), Spirited Charge, Divine Might and Smite Evil. Pretty standard fare for a paladin.</p><p></p><p>Other items should probably be geared toward helping saves - especially Will save)</p><p></p><p>To hit: +9 (Pal), +4 (Smite), +2 (Str) +2 (lance) +2 (Divine Favor) + 1 (Righteous Fury Str Enhancement) +4 (Smite) = +24</p><p></p><p>Damage = d8 +2 (Lance) +2 (Str) +2 (Divine Favor) +1 (Righteous Fury) +9 (Smite) = d8 +16</p><p></p><p>Multiplier = x2 (charge) x2 (Spirited Charge) x2 (Rhino Hide) = x4</p><p></p><p>Damage total = 4d8 + 64, average = 82</p><p></p><p>Average hit points for cleric (12 Con) = 76 + 9 = 85</p><p></p><p>Whew - close - plus a Fort save or die from massive damage.</p><p></p><p>Who wins? A close call for sure. First intiative and clerical domain spells will go a long way toward deciding the outcome.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 908688, member: 111"] I think it's a close call at any level. If we assume an evil cleric, then a properly equipped Paladin might be able to kill him with one lance charge at mid and higher levels. Let's see: Assume an 18 Cha and 14 Str, 9th level human paladin, +2 lance Spells Cast: Divine Favor (+2 Atk and Dam); Righteous Fury (+ 4d4 temp hit pts, +2 AC, +2 STR and DEX, +2 Fort) Rhino Hide (on the horse and rider, if you must - some combination should work without any arguments), Spirited Charge, Divine Might and Smite Evil. Pretty standard fare for a paladin. Other items should probably be geared toward helping saves - especially Will save) To hit: +9 (Pal), +4 (Smite), +2 (Str) +2 (lance) +2 (Divine Favor) + 1 (Righteous Fury Str Enhancement) +4 (Smite) = +24 Damage = d8 +2 (Lance) +2 (Str) +2 (Divine Favor) +1 (Righteous Fury) +9 (Smite) = d8 +16 Multiplier = x2 (charge) x2 (Spirited Charge) x2 (Rhino Hide) = x4 Damage total = 4d8 + 64, average = 82 Average hit points for cleric (12 Con) = 76 + 9 = 85 Whew - close - plus a Fort save or die from massive damage. Who wins? A close call for sure. First intiative and clerical domain spells will go a long way toward deciding the outcome. [/QUOTE]
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Paladin will slice the cleric, or will the cleric bash the paladin?
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