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Paladin will slice the cleric, or will the cleric bash the paladin?
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<blockquote data-quote="LokiDR" data-source="post: 914017" data-attributes="member: 6239"><p>Money is a limited resource. Look at Jozan's equiment and you will see he already totes several scrolls. The writers felt that Jozan needed to cover many bases, not just a few. If you take that away, Jozan will be incompetent at his traditional niche, as he would not have nearly the resorces to cover those other contingencies.</p><p></p><p>And, as I have stated, this is NOT an exercised in powergaming. Paladins can be optimized too, though perhaps not as well. We are not trying to powergame, we are trying to determine, as impartially as possible, if a paladin has a chance of beating a cleric in combat. I think I have shown that the paladin does have a good chance of winning. Unless you propose to examine all possible concepts for paladins and clerics, I don't see how this can go much farther. The cleric could focus on divination, stealth, or healing. All would fair worse in combat. Does that mean those clerics are not "well designed"?</p><p></p><p></p><p>The poster did not ask about powergamed characters. We agree a tweaked out cleric can stomp in combat. Here is my powergaming advice: always choose the primary spellcaster, and clerics are on the top of that heap.</p><p></p><p>Paladin will always focus more on combat, in general, than a cleric, because there are so many things a cleric can do. Hence, paladins should be better in combat over the range of concepts. The rules support I offer is the compareson between Iconics. Show me published characters, core rules, same level, and we can run through those numbers.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 914017, member: 6239"] Money is a limited resource. Look at Jozan's equiment and you will see he already totes several scrolls. The writers felt that Jozan needed to cover many bases, not just a few. If you take that away, Jozan will be incompetent at his traditional niche, as he would not have nearly the resorces to cover those other contingencies. And, as I have stated, this is NOT an exercised in powergaming. Paladins can be optimized too, though perhaps not as well. We are not trying to powergame, we are trying to determine, as impartially as possible, if a paladin has a chance of beating a cleric in combat. I think I have shown that the paladin does have a good chance of winning. Unless you propose to examine all possible concepts for paladins and clerics, I don't see how this can go much farther. The cleric could focus on divination, stealth, or healing. All would fair worse in combat. Does that mean those clerics are not "well designed"? The poster did not ask about powergamed characters. We agree a tweaked out cleric can stomp in combat. Here is my powergaming advice: always choose the primary spellcaster, and clerics are on the top of that heap. Paladin will always focus more on combat, in general, than a cleric, because there are so many things a cleric can do. Hence, paladins should be better in combat over the range of concepts. The rules support I offer is the compareson between Iconics. Show me published characters, core rules, same level, and we can run through those numbers. [/QUOTE]
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Paladin will slice the cleric, or will the cleric bash the paladin?
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