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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin will slice the cleric, or will the cleric bash the paladin?
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<blockquote data-quote="Darklone" data-source="post: 922655" data-attributes="member: 1372"><p>Divine Might at level 1? IMHO a cleric with high Charisma might lack strength and con in comparison to the paladin. And it depends on your interpretation of Divine Might (you know, free action and sooo...) </p><p>Additionally, when do you think should that cleric cast all these spells? I agree that clerics are usually a winner if buffed. But activating Divine Might and casting these three spells you mention will certainly only yield a dead cleric.</p><p>At level 5, the paladin has probably Divine Might and a mount. The cleric has buff spells with better duration than your previously mentioned ones and Hold Person. I'd say, the cleric has a slight edge here which might be gone at lvl6 and the paladins 2nd attack.</p><p>The amount of save or die spells at this level surely help the cleric a lot... though I wouldn't consider any 3rd party spells (these tend to overpower divine spellcaster - Smite is simply silly and each new spell given to any cleric gives him an edge over other spellcasters balanced for learning new spells the hard way).</p><p>At these levels, my experience ends. And my stomach tells me that spellcasters are advantaged. Though the scythe&Power critical smackdown paladin might still win IF we include splatbooks. Once per day against one cleric only.</p><p></p><p></p><p></p><p>You raised some good points but failed to take others into account. I agree that the paladin is not really fitted for gladiatorial PC vs PC combat. But in my experience, the groups paladins always were the last men standing and one of the ones who caused a lot of havoc. </p><p>Yet, comparing the paladin to the "most broken class in game" already tells me that he's not really underestimated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Darklone, post: 922655, member: 1372"] Divine Might at level 1? IMHO a cleric with high Charisma might lack strength and con in comparison to the paladin. And it depends on your interpretation of Divine Might (you know, free action and sooo...) Additionally, when do you think should that cleric cast all these spells? I agree that clerics are usually a winner if buffed. But activating Divine Might and casting these three spells you mention will certainly only yield a dead cleric. [b][/b]At level 5, the paladin has probably Divine Might and a mount. The cleric has buff spells with better duration than your previously mentioned ones and Hold Person. I'd say, the cleric has a slight edge here which might be gone at lvl6 and the paladins 2nd attack. [b][/b]The amount of save or die spells at this level surely help the cleric a lot... though I wouldn't consider any 3rd party spells (these tend to overpower divine spellcaster - Smite is simply silly and each new spell given to any cleric gives him an edge over other spellcasters balanced for learning new spells the hard way). [b][/b]At these levels, my experience ends. And my stomach tells me that spellcasters are advantaged. Though the scythe&Power critical smackdown paladin might still win IF we include splatbooks. Once per day against one cleric only. [b][/B] You raised some good points but failed to take others into account. I agree that the paladin is not really fitted for gladiatorial PC vs PC combat. But in my experience, the groups paladins always were the last men standing and one of the ones who caused a lot of havoc. Yet, comparing the paladin to the "most broken class in game" already tells me that he's not really underestimated :D [/QUOTE]
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Paladin will slice the cleric, or will the cleric bash the paladin?
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