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*Pathfinder & Starfinder
Paladin with Bard Spell Progression
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<blockquote data-quote="Elphilm" data-source="post: 3808046" data-attributes="member: 55130"><p>Hi, and thanks for your comments!</p><p></p><p>I sort of agree about the class name - since it's already used in Tome of Battle I should probably just pick another name. What I like about "crusader" are the militaristic and perhaps even slightly negative connotations of the word. Not even lawful good crusaders should be universally loved in a setting where the gods are distant and morality often ambiguous.</p><p></p><p>Perhaps the most obvious alternative for the name of the class is "champion". It's very generic, of course, but then again, so is "fighter".</p><p></p><p>I think that turning the fixed abilities of the class into feats is a nice idea. What feats would you include on the feat list? Would you include only the six class abilities on the crusader table, or would you insert other feats into the list as well?</p><p></p><p>I'm not sure about the good Will save. If I had to choose between the two I think I'd keep Divine Grace as a class ability rather than give the class the cleric's saves. Keeping Divine Grace certainly adds to the Multiple Ability Dependency of the class, but I don't think that MAD is necessarily a bad thing in this case; it helps to offset the power of the class.</p><p></p><p>On another note, as I was recently skimming through the Player's Handbook II the Dragon Shaman's Touch of Vitality ability caught my eye. It's basically like the Lay on Hands ability except that the Dragon Shaman can heal a number of hit points equal to <em>twice</em> his class level x his Charisma bonus. The ability is useless against undead. I think it would be interesting to modify the crusader's Lay on Hands into something similar - it would certainly make him a better healer!</p></blockquote><p></p>
[QUOTE="Elphilm, post: 3808046, member: 55130"] Hi, and thanks for your comments! I sort of agree about the class name - since it's already used in Tome of Battle I should probably just pick another name. What I like about "crusader" are the militaristic and perhaps even slightly negative connotations of the word. Not even lawful good crusaders should be universally loved in a setting where the gods are distant and morality often ambiguous. Perhaps the most obvious alternative for the name of the class is "champion". It's very generic, of course, but then again, so is "fighter". I think that turning the fixed abilities of the class into feats is a nice idea. What feats would you include on the feat list? Would you include only the six class abilities on the crusader table, or would you insert other feats into the list as well? I'm not sure about the good Will save. If I had to choose between the two I think I'd keep Divine Grace as a class ability rather than give the class the cleric's saves. Keeping Divine Grace certainly adds to the Multiple Ability Dependency of the class, but I don't think that MAD is necessarily a bad thing in this case; it helps to offset the power of the class. On another note, as I was recently skimming through the Player's Handbook II the Dragon Shaman's Touch of Vitality ability caught my eye. It's basically like the Lay on Hands ability except that the Dragon Shaman can heal a number of hit points equal to [i]twice[/i] his class level x his Charisma bonus. The ability is useless against undead. I think it would be interesting to modify the crusader's Lay on Hands into something similar - it would certainly make him a better healer! [/QUOTE]
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Paladin with Bard Spell Progression
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