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Paladin without a Code of Conduct
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<blockquote data-quote="Apok" data-source="post: 64271" data-attributes="member: 1969"><p><strong>[PLAIN]Ah, yes. The Paladin. [sarcasm] My favorite subject... [/sarcasm][/PLAIN]</strong></p><p></p><p>It depends on your campaign, I suppose. Personally, I think allowing Paladin's to run around without some sort of Code to follow is a Bad Idea (TM). True, they must abide by the strictures of the LG alignment, but the PHB description is a little airy and open to interpretation on some issues. </p><p></p><p>I need not point out the large number of Paladin behavior threads that poped up on these boards in days past to prove my point, yes?</p><p></p><p>Letting Paladins operate sans a Code of Behavior removes the strongest leash that you as a DM have on them. Everyone interpretes the behavior of "Lawful Good" differently, and I for one prefer consistency in my Paladins. If the player doesn't know what you expect out of him in terms of behavior, then he will resent it when you take away his Paladinhood for acting inappropriately. What you might try is using a well-defined Code of Behavior instead of the alignment restriction. Allow the Paladin to be whatever flavor of Good he wants, but he must follow his Code to the letter or face the loss of his powers. This way, there are no gray areas and the player knows exactly what he should and shouldn't do. This will also save valuable game time by forestalling in-game arguments over comparitive morality and the nature of the LG alignment. </p><p></p><p>I've had these problems before from a fellow player because he and the DM didn't draft a Code for his Paladin to follow, and both had differing ideas on how Paladin's should behave in certain situations.</p></blockquote><p></p>
[QUOTE="Apok, post: 64271, member: 1969"] [b][PLAIN]Ah, yes. The Paladin. [sarcasm] My favorite subject... [/sarcasm][/PLAIN][/b] It depends on your campaign, I suppose. Personally, I think allowing Paladin's to run around without some sort of Code to follow is a Bad Idea (TM). True, they must abide by the strictures of the LG alignment, but the PHB description is a little airy and open to interpretation on some issues. I need not point out the large number of Paladin behavior threads that poped up on these boards in days past to prove my point, yes? Letting Paladins operate sans a Code of Behavior removes the strongest leash that you as a DM have on them. Everyone interpretes the behavior of "Lawful Good" differently, and I for one prefer consistency in my Paladins. If the player doesn't know what you expect out of him in terms of behavior, then he will resent it when you take away his Paladinhood for acting inappropriately. What you might try is using a well-defined Code of Behavior instead of the alignment restriction. Allow the Paladin to be whatever flavor of Good he wants, but he must follow his Code to the letter or face the loss of his powers. This way, there are no gray areas and the player knows exactly what he should and shouldn't do. This will also save valuable game time by forestalling in-game arguments over comparitive morality and the nature of the LG alignment. I've had these problems before from a fellow player because he and the DM didn't draft a Code for his Paladin to follow, and both had differing ideas on how Paladin's should behave in certain situations. [/QUOTE]
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