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Paladin without a Code of Conduct
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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 66840" data-attributes="member: 2277"><p>First off I have not read all of the posts written here. I have skimmed through most and found something that I think is relevant. Have all of you played Paladins? I am playing one now. My character was converted from 2e over to 3e. I don't think that to start a character needs to have a well defined "code of conduct". The lawful good alignment is pretty restrictive and is almost a code unto itself. Someone posted that they would follow the spirit of their "code" not the letter. Well then you would be in violation. Your alignment is Lawful. If those are restrictions that have been placed upon your character then you must follow. Most people also forget something (IMO very,very big). Paladins also have a little grey area. If you were to do something that was good and honorable but SLIGHTLY against alignment your dm should give you a warning (as outlined in the 2e paladins handbook) suspension of certain powers. I agree that any major violation should result in immediate lose of paladin hood. Slight violations should and are penalized but don't revoke your paladin hood. </p><p>The player and Dm must communicate between each other what is expected and what the characters concept is. With more and more prestige classes coming out maybe paladin is not the best choice for your character.</p><p></p><p>For my character I had a solid character concept to start. I did online research, reading about Paladins and knights. I also talked at length with another player in the group. I also created my own "code" from the different resources. I did it for character purposes not for my dm to use against me. </p><p></p><p>Paladins are hard to play. It's a fact. They can be very fun once you get into their skin. No one I know in real life is capable of being one, so it's fun to step out of my skin and play a character like this. The character that I'm now playing has become one of my all time favorites.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 66840, member: 2277"] First off I have not read all of the posts written here. I have skimmed through most and found something that I think is relevant. Have all of you played Paladins? I am playing one now. My character was converted from 2e over to 3e. I don't think that to start a character needs to have a well defined "code of conduct". The lawful good alignment is pretty restrictive and is almost a code unto itself. Someone posted that they would follow the spirit of their "code" not the letter. Well then you would be in violation. Your alignment is Lawful. If those are restrictions that have been placed upon your character then you must follow. Most people also forget something (IMO very,very big). Paladins also have a little grey area. If you were to do something that was good and honorable but SLIGHTLY against alignment your dm should give you a warning (as outlined in the 2e paladins handbook) suspension of certain powers. I agree that any major violation should result in immediate lose of paladin hood. Slight violations should and are penalized but don't revoke your paladin hood. The player and Dm must communicate between each other what is expected and what the characters concept is. With more and more prestige classes coming out maybe paladin is not the best choice for your character. For my character I had a solid character concept to start. I did online research, reading about Paladins and knights. I also talked at length with another player in the group. I also created my own "code" from the different resources. I did it for character purposes not for my dm to use against me. Paladins are hard to play. It's a fact. They can be very fun once you get into their skin. No one I know in real life is capable of being one, so it's fun to step out of my skin and play a character like this. The character that I'm now playing has become one of my all time favorites. [/QUOTE]
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