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Paladins and Channel divinity
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<blockquote data-quote="Grakarg" data-source="post: 6817100" data-attributes="member: 41096"><p>My comment would be to recommend that if you add this ability to the Paladin class, that you remove what you perceive to be an equivalent ability (possibly giving that ability to clerics instead) so that there is some cost associated with gaining the ability. Like the paladin smite ability perhaps? </p><p></p><p>I think its a good idea to keep the class abilities separate from each other so that if a player likes/wants the cleric channel divinity power, they'll play a cleric (or at least multi-class into it). I know that Eldritch Knights would love to have the ability to swap their spell levels into extra damage like a paladin can. Swapping class abilities around can become a slippery slope, so just be careful.</p><p></p><p>And alternate idea would be to give them a magic item (holy relic) that grants the faithful the ability to channel divinity a certain number of times per day. It could be the end reward to a difficult quest, making the player feel rewarded and the power 'earned' rather than just a +level up bonus. As a magic item, i'd have it require attunement so that the player has to make a difficult choice about whether or not they equip it, or some other item. In that way, you could also add some spell abilites to the item and its not much more different than a powerful staff or rod, and could be pretty cool.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6817100, member: 41096"] My comment would be to recommend that if you add this ability to the Paladin class, that you remove what you perceive to be an equivalent ability (possibly giving that ability to clerics instead) so that there is some cost associated with gaining the ability. Like the paladin smite ability perhaps? I think its a good idea to keep the class abilities separate from each other so that if a player likes/wants the cleric channel divinity power, they'll play a cleric (or at least multi-class into it). I know that Eldritch Knights would love to have the ability to swap their spell levels into extra damage like a paladin can. Swapping class abilities around can become a slippery slope, so just be careful. And alternate idea would be to give them a magic item (holy relic) that grants the faithful the ability to channel divinity a certain number of times per day. It could be the end reward to a difficult quest, making the player feel rewarded and the power 'earned' rather than just a +level up bonus. As a magic item, i'd have it require attunement so that the player has to make a difficult choice about whether or not they equip it, or some other item. In that way, you could also add some spell abilites to the item and its not much more different than a powerful staff or rod, and could be pretty cool. [/QUOTE]
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