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Paladins and Good Aligned Folk In War - Are Orc Children Slain?
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<blockquote data-quote="Kahuna Burger" data-source="post: 2554894" data-attributes="member: 8439"><p>So a elven paladin (two allignment steps away from chaotic good) is, barring special campaign considerations, less realistic than a chaotic good orc.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>In my campaigns, generally speaking, orcs are not inherently evil, they just lost. They were pushed out of the most livable areas thousands of years ago by the (now) civilized races, and exist in the 'badlands' type regions. Their lives are harsh and brutal and if they manage to make or find anything that would make their lives easier, you can bet that an expansion of civilization will push them away from it pretty soon. A plurality of the individual orcs have embraced this brutality of circumstance and have a matching brutality of character, and while no one needs to go "oh poor them, its ok if you raid our farm" neither are their children wriggling biting spawn that you can "put down" with a sense of moral satisfaction.</p><p></p><p>That's my campaign. Its just as valid by RAW as anyone else's, and if it ever came up, a war crime is a war crime no matter who does it. </p><p></p><p>As for the alternatives... the standard D&D world does not have orphanages and hospices and all that sort of thing to deal with the survivors of war, it's true. Nor does the standard D&D world have bathrooms or midwives. So if you decided to focus part of your story on the fighter's bad food choices in a light hearted moment, or a pregnant noblewoman in a more serious one, would you continue to assume those things simply don't exist? If you want to explore that aspect of war, just pull aside the curtain and reveal that side of your world that the PCs usually don't see.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2554894, member: 8439"] So a elven paladin (two allignment steps away from chaotic good) is, barring special campaign considerations, less realistic than a chaotic good orc.... ;) In my campaigns, generally speaking, orcs are not inherently evil, they just lost. They were pushed out of the most livable areas thousands of years ago by the (now) civilized races, and exist in the 'badlands' type regions. Their lives are harsh and brutal and if they manage to make or find anything that would make their lives easier, you can bet that an expansion of civilization will push them away from it pretty soon. A plurality of the individual orcs have embraced this brutality of circumstance and have a matching brutality of character, and while no one needs to go "oh poor them, its ok if you raid our farm" neither are their children wriggling biting spawn that you can "put down" with a sense of moral satisfaction. That's my campaign. Its just as valid by RAW as anyone else's, and if it ever came up, a war crime is a war crime no matter who does it. As for the alternatives... the standard D&D world does not have orphanages and hospices and all that sort of thing to deal with the survivors of war, it's true. Nor does the standard D&D world have bathrooms or midwives. So if you decided to focus part of your story on the fighter's bad food choices in a light hearted moment, or a pregnant noblewoman in a more serious one, would you continue to assume those things simply don't exist? If you want to explore that aspect of war, just pull aside the curtain and reveal that side of your world that the PCs usually don't see. [/QUOTE]
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