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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins and granted powers
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<blockquote data-quote="jaer" data-source="post: 3983225" data-attributes="member: 57861"><p>Yeah, you gave examples, but your examples were of generic powers any cleric or paladin might have.</p><p></p><p>"Cauterize" doing what it does with hellfire could just as easily be called "Healing Spring" given by a water diety which causes a cooling spray of mist to do the task. "Scorching Steel" could just as easily be called "Fire of Faith" or something and be given by some other god and be just as appropriate for any paladin. Mechanically, these things don't need to be different (which is where it sounds like Zwe is coming form).</p><p></p><p>I could see there being a list of Deific Smites under each of the deities entries, and at some point in his career, the paladin picked one herioc, one paragon, and one epic, from a list of like three choices, but I doubt these smites would be unique to each deity (any god with an association with fire would have the Fiery Smite while gods of frost might have a Frosty Smite or something).</p><p></p><p>I think it would take up too much room in the book to have each deity have specific, unique powers and abilities for both paladins and clerics, unless the players don't get options as to what abilities they get (in effect, picking the deity picks the ability you get at X lvl). I seriously doubt they will do that, though. It takes away from the "you don't need to plan your character's career out when you make him" thing they are trying to do. They don't seem to want picking your deity at first level to lock you in to your abilities throughout your career.</p></blockquote><p></p>
[QUOTE="jaer, post: 3983225, member: 57861"] Yeah, you gave examples, but your examples were of generic powers any cleric or paladin might have. "Cauterize" doing what it does with hellfire could just as easily be called "Healing Spring" given by a water diety which causes a cooling spray of mist to do the task. "Scorching Steel" could just as easily be called "Fire of Faith" or something and be given by some other god and be just as appropriate for any paladin. Mechanically, these things don't need to be different (which is where it sounds like Zwe is coming form). I could see there being a list of Deific Smites under each of the deities entries, and at some point in his career, the paladin picked one herioc, one paragon, and one epic, from a list of like three choices, but I doubt these smites would be unique to each deity (any god with an association with fire would have the Fiery Smite while gods of frost might have a Frosty Smite or something). I think it would take up too much room in the book to have each deity have specific, unique powers and abilities for both paladins and clerics, unless the players don't get options as to what abilities they get (in effect, picking the deity picks the ability you get at X lvl). I seriously doubt they will do that, though. It takes away from the "you don't need to plan your character's career out when you make him" thing they are trying to do. They don't seem to want picking your deity at first level to lock you in to your abilities throughout your career. [/QUOTE]
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