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Paladins and Self Preservation
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<blockquote data-quote="Dancer" data-source="post: 1574686" data-attributes="member: 15522"><p>Define "misguided concept of honor"</p><p></p><p>Honor is only a misguided concept if you don't understand what it is. In game terms, you and your gm have to be clear on what's expected of you. There's a reason that the paladin class is one of the more difficult to qualify for. I don't think you can apply a blanket definition of what is "good" and leave out the tenents of one's religion and god (since in most campaigns, this is the source of a paladin's special abilities). </p><p></p><p>But, in almost all cases, honor is counted as good and in medieval society, lawful. People top often cover lack of honor as doing what is expedient, so that they can beat the game/monster/dm/dungeon/scenario. Need to torture a prisoner for information, the paladin leaves the room. Getting beat bad in battle, time to run (excuse me, retreat strategically). </p><p></p><p>Part of the problem is trust in one's gm. If you are playing a paladin, you have to trust that your gm will not constantly put you in situations where the only way out is death or dishonor. But, I'm thinking that same standard applies no matter what alignment or class one is playing.</p></blockquote><p></p>
[QUOTE="Dancer, post: 1574686, member: 15522"] Define "misguided concept of honor" Honor is only a misguided concept if you don't understand what it is. In game terms, you and your gm have to be clear on what's expected of you. There's a reason that the paladin class is one of the more difficult to qualify for. I don't think you can apply a blanket definition of what is "good" and leave out the tenents of one's religion and god (since in most campaigns, this is the source of a paladin's special abilities). But, in almost all cases, honor is counted as good and in medieval society, lawful. People top often cover lack of honor as doing what is expedient, so that they can beat the game/monster/dm/dungeon/scenario. Need to torture a prisoner for information, the paladin leaves the room. Getting beat bad in battle, time to run (excuse me, retreat strategically). Part of the problem is trust in one's gm. If you are playing a paladin, you have to trust that your gm will not constantly put you in situations where the only way out is death or dishonor. But, I'm thinking that same standard applies no matter what alignment or class one is playing. [/QUOTE]
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