Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Paladins at dinner parties: Polite or Truthful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 436060" data-attributes="member: 4720"><p>SHARK,</p><p></p><p>Perhaps I read more into your posts than was there. I think we got the impression that they were more indiscriminate than you're saying.</p><p></p><p>I still think living by a stricter code is the way I will continue to play paladins. Granted, my paladins haven't been involved in wars. Nothing larger than skirmishes, in that sense. I haven't even tried to build a character that could become a general. For one thing, my one military history course didn't cover the tactical use of <em>Fireball</em> and <em>Chain Lightning</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For another, it hasn't been an option in the campaigns with which I've been involved. And for a third, nobody I've ever played with has had mechanics for it, or felt the need for them (probably because of #2)</p><p></p><p>That's one of the reasons I used the necromancer example rather than a war example. That's closer to the kind of situation my paladin characters have encountered.</p><p></p><p>As far as your gnoll example, I didn't respond for a couple reasons. You made it clear that in your campaign, they are purely evil. If you come across irredeemable evil creatures who are your enemy, I can see the wisdom in the course of action you're suggesting. Doesn't mean I would do it, but I can see your point. And since I doubt either of us is going to budge on that issue, I didn't see much point in going over it. Personally, I prefer a campaign where any reasoning being has the potential for good or evil. That makes <em>everybody's</em> job harder, but especially the paladin's. If the possibility exists that those gnolls are refugees fleeing the enemy you're marching to fight, it's an entirely different situation. But again, your example didn't include that possibility.</p><p></p><p>I also tend to subscribe to the "all creatures" deserve compassion rule, to a point. Evil creatures most certainly can and do give up their right to compassion. It's similar to my RL belief that you lose your rights the minute you take away the rights of someone else. But it's not indiscriminate, and judgements generally need to be made on a case-by-case basis. And that makes sense in the games I've played because the only creatures that were sentient and weren't Free Moral Agents were most Outsiders and, as far as I know, Vampires.</p><p></p><p>So, at any rate, we're dealing with very different worlds and worldviews.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 436060, member: 4720"] SHARK, Perhaps I read more into your posts than was there. I think we got the impression that they were more indiscriminate than you're saying. I still think living by a stricter code is the way I will continue to play paladins. Granted, my paladins haven't been involved in wars. Nothing larger than skirmishes, in that sense. I haven't even tried to build a character that could become a general. For one thing, my one military history course didn't cover the tactical use of [i]Fireball[/i] and [i]Chain Lightning[/i]. :) For another, it hasn't been an option in the campaigns with which I've been involved. And for a third, nobody I've ever played with has had mechanics for it, or felt the need for them (probably because of #2) That's one of the reasons I used the necromancer example rather than a war example. That's closer to the kind of situation my paladin characters have encountered. As far as your gnoll example, I didn't respond for a couple reasons. You made it clear that in your campaign, they are purely evil. If you come across irredeemable evil creatures who are your enemy, I can see the wisdom in the course of action you're suggesting. Doesn't mean I would do it, but I can see your point. And since I doubt either of us is going to budge on that issue, I didn't see much point in going over it. Personally, I prefer a campaign where any reasoning being has the potential for good or evil. That makes [i]everybody's[/i] job harder, but especially the paladin's. If the possibility exists that those gnolls are refugees fleeing the enemy you're marching to fight, it's an entirely different situation. But again, your example didn't include that possibility. I also tend to subscribe to the "all creatures" deserve compassion rule, to a point. Evil creatures most certainly can and do give up their right to compassion. It's similar to my RL belief that you lose your rights the minute you take away the rights of someone else. But it's not indiscriminate, and judgements generally need to be made on a case-by-case basis. And that makes sense in the games I've played because the only creatures that were sentient and weren't Free Moral Agents were most Outsiders and, as far as I know, Vampires. So, at any rate, we're dealing with very different worlds and worldviews. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paladins at dinner parties: Polite or Truthful?
Top