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Paladins at dinner parties: Polite or Truthful?
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<blockquote data-quote="Endur" data-source="post: 443291" data-attributes="member: 3346"><p><strong>The Paladin and the Gnoll Camp</strong></p><p></p><p>This question can be a lot more complex than it appears.</p><p></p><p>Are the Gnolls invaders? Are the Gnolls living on their home ground?</p><p></p><p>How close in size are the two forces? Will the forces of good win either way, or can they only win if the Gnolls are defeated by ambush?</p><p></p><p>Is the war over after the Gnolls are defeated, or is this one minor skirmish in a major war. </p><p></p><p>All of these might be considerations that go through the Paladin Commander's mind.</p><p></p><p>Personally, I would attack by night, but I would try to take as many Gnolls as possible as prisoners, if the Paladin's force is large enough to defeat the entire Gnoll encampment. If the force isn't large enough to defeat the entire Gnoll encampment, I wouldn't concern myself with cutting throats-- instead I would focus on capturing their mounts, their supplies, and any other essentials (magic, etc.) that eliminate their ability to wage war.</p><p></p><p>After all, Gnollish prisoners can be exchanged for human prisoners. And the Gnoll tribes might even become allies in the war against the Undead.</p><p></p><p>Chivalry is a concept, not a set of hard-bound rules.</p><p></p><p>I agree that Paladins don't have to offer the forces of evil "a fair fight." And though they shouldn't lie, if the situation changes, they can certainly change their mind. A Paladin should strive to keep a promise, but they are not eternally damned if they fail to keep a promise.</p><p></p><p>Of course, as a person who plays Paladins, my characters tend to believe in Divine Predestination. That is, my Paladins BELIEVE that Good will triumph over Evil. They don't know when or how, they might not be alive to see it, but they have no doubts whatsoever. </p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 443291, member: 3346"] [b]The Paladin and the Gnoll Camp[/b] This question can be a lot more complex than it appears. Are the Gnolls invaders? Are the Gnolls living on their home ground? How close in size are the two forces? Will the forces of good win either way, or can they only win if the Gnolls are defeated by ambush? Is the war over after the Gnolls are defeated, or is this one minor skirmish in a major war. All of these might be considerations that go through the Paladin Commander's mind. Personally, I would attack by night, but I would try to take as many Gnolls as possible as prisoners, if the Paladin's force is large enough to defeat the entire Gnoll encampment. If the force isn't large enough to defeat the entire Gnoll encampment, I wouldn't concern myself with cutting throats-- instead I would focus on capturing their mounts, their supplies, and any other essentials (magic, etc.) that eliminate their ability to wage war. After all, Gnollish prisoners can be exchanged for human prisoners. And the Gnoll tribes might even become allies in the war against the Undead. Chivalry is a concept, not a set of hard-bound rules. I agree that Paladins don't have to offer the forces of evil "a fair fight." And though they shouldn't lie, if the situation changes, they can certainly change their mind. A Paladin should strive to keep a promise, but they are not eternally damned if they fail to keep a promise. Of course, as a person who plays Paladins, my characters tend to believe in Divine Predestination. That is, my Paladins BELIEVE that Good will triumph over Evil. They don't know when or how, they might not be alive to see it, but they have no doubts whatsoever. Tom [/QUOTE]
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