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Paladins at war (apologies in advance)
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<blockquote data-quote="Umbran" data-source="post: 3197877" data-attributes="member: 177"><p>Well, there's part of the issue - you're comparing real war to what happens in a fantasy game. Things that aren't effective in real war can be stunningly effective in D&D.</p><p></p><p>More to the point, what you <em>need</em> to do in real war isn't the same as what you need to do in fantasy war. And, in addition, what we now think of as necessary in war has not always been seen so.</p><p></p><p></p><p></p><p>Um, no, on a few levels.</p><p></p><p>First off, there have been times and places in human history where the rules of warfare were far more strict than they are for us today. There was a time when war was fought by massed armies meeting on a field, with little or no concept of stealth...</p><p></p><p>Check out Shakespeare - in Henry V, there's a clear passage noting that attacking the boys in the luggage was a direct violation of the Rules of War. Henry was aghast that a civilized enemy would do so. Today, we'd call it "necessary" to eliminate the enemy's supply. </p><p></p><p>Meanwhile, today we think that a tent with a Red Cross on the top, and men in light blue helmets, are sacrosanct. But Ghengis Kahn would likely not have cared a whit. Methods change with time.</p><p></p><p>Plus, convoys of heavily laden horse-drawn wagons do *not* retreat on the order of minutes - certainly not relative to a bunch of mounted knights. Encumbrance will have it's due. And the convoy won't eradicate those nights in just a moment or two when the knights all have phenomenal saving throws... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 3197877, member: 177"] Well, there's part of the issue - you're comparing real war to what happens in a fantasy game. Things that aren't effective in real war can be stunningly effective in D&D. More to the point, what you [i]need[/i] to do in real war isn't the same as what you need to do in fantasy war. And, in addition, what we now think of as necessary in war has not always been seen so. Um, no, on a few levels. First off, there have been times and places in human history where the rules of warfare were far more strict than they are for us today. There was a time when war was fought by massed armies meeting on a field, with little or no concept of stealth... Check out Shakespeare - in Henry V, there's a clear passage noting that attacking the boys in the luggage was a direct violation of the Rules of War. Henry was aghast that a civilized enemy would do so. Today, we'd call it "necessary" to eliminate the enemy's supply. Meanwhile, today we think that a tent with a Red Cross on the top, and men in light blue helmets, are sacrosanct. But Ghengis Kahn would likely not have cared a whit. Methods change with time. Plus, convoys of heavily laden horse-drawn wagons do *not* retreat on the order of minutes - certainly not relative to a bunch of mounted knights. Encumbrance will have it's due. And the convoy won't eradicate those nights in just a moment or two when the knights all have phenomenal saving throws... :) [/QUOTE]
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