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Paladins at war (apologies in advance)
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<blockquote data-quote="Glyfair" data-source="post: 3198265" data-attributes="member: 53"><p>I wonder about this. This modern idea that if something is "good tactics" it's not dishonorable makes me wonder.</p><p></p><p>One of the things I was taught about the American Revolutionary war in school* was that the British considered the American strategies dishonorable. They believed you met your opponent on the field of battle and met them face-to-face. When the American's didn't follow this procedure, they were quite upset. You can find examples of this sort of thing through history, including today. There are tactics of war some consider dishonorable while their opponents disagree.</p><p></p><p>I believe there are certainly things that would be "good tactics" that a paladin would not engage in. At the same time, the main problem in game are that when a paladin walks a line, DMs often overreact. Some refuse to allow a paladin to follow the action, others outright remove paladinhood because of minor actions (or lack of actions). That's the real issue in game. Much better to have the paladin questioning his proper course than have the players of the game doing so.</p><p></p><p>* I'm haven't studied it closely enough to see how accurate this was, and don't want to argue the minutia.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3198265, member: 53"] I wonder about this. This modern idea that if something is "good tactics" it's not dishonorable makes me wonder. One of the things I was taught about the American Revolutionary war in school* was that the British considered the American strategies dishonorable. They believed you met your opponent on the field of battle and met them face-to-face. When the American's didn't follow this procedure, they were quite upset. You can find examples of this sort of thing through history, including today. There are tactics of war some consider dishonorable while their opponents disagree. I believe there are certainly things that would be "good tactics" that a paladin would not engage in. At the same time, the main problem in game are that when a paladin walks a line, DMs often overreact. Some refuse to allow a paladin to follow the action, others outright remove paladinhood because of minor actions (or lack of actions). That's the real issue in game. Much better to have the paladin questioning his proper course than have the players of the game doing so. * I'm haven't studied it closely enough to see how accurate this was, and don't want to argue the minutia. [/QUOTE]
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