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Paladin's conflict
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<blockquote data-quote="Talon5" data-source="post: 1186694" data-attributes="member: 14435"><p>A friend is someone that you will walk through hell to save. Question- is he a friend?</p><p></p><p>Is the Player enjoying the idea of the power or the character?</p><p></p><p>Try explaining- character to character, what you will have to do when and if he becomes evil. If its the player that is liking the idea of playing a Were then he should catch on to the fact that- "I am gonna lose this character." At that point the GM will be considering how to best handle this plot twist- good characters killing fellow characters "for thier good, or the good of others."</p><p></p><p>Consider this- as a Pally in my campaign I would consider just how much the characters mulled this over. If they just up and decided- "lets kill him, because he can turn evil," well don't worry about those future levels of Pally, cause you are not getting them.</p><p></p><p>Emmm- In short, talk, open communications, let the players and the GM hear you, make apparent to them that- "this Paladin is gonna have a tough time of this, no matter how this goes." Could save the party, the character, and well time making up a new character.</p><p></p><p>All just suggestions. Have fun, remember it's only a game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Talon5, post: 1186694, member: 14435"] A friend is someone that you will walk through hell to save. Question- is he a friend? Is the Player enjoying the idea of the power or the character? Try explaining- character to character, what you will have to do when and if he becomes evil. If its the player that is liking the idea of playing a Were then he should catch on to the fact that- "I am gonna lose this character." At that point the GM will be considering how to best handle this plot twist- good characters killing fellow characters "for thier good, or the good of others." Consider this- as a Pally in my campaign I would consider just how much the characters mulled this over. If they just up and decided- "lets kill him, because he can turn evil," well don't worry about those future levels of Pally, cause you are not getting them. Emmm- In short, talk, open communications, let the players and the GM hear you, make apparent to them that- "this Paladin is gonna have a tough time of this, no matter how this goes." Could save the party, the character, and well time making up a new character. All just suggestions. Have fun, remember it's only a game. :) [/QUOTE]
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