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Paladin's Detect Evil
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<blockquote data-quote="babomb" data-source="post: 3655205" data-attributes="member: 1316"><p>In my game, it only detects supernatural evil. However, there are two versions: passive and active. The passive, jokingly referred to as "spider sense", gives the paladin a general idea of the level of evil near him. It manifests as a feeling of discomfort, sensation of pinpricks, up to a severe headache. It has no fixed radius, but the detected strength varies according to the inverse square law. The paladin can also sense great disturbances in the force, so to speak.</p><p></p><p>The active version is omni-directional, and takes two rounds (since the paladin is already aware of the presence of evil). However, like active sonar on a submarine, it also gives away the paladin's presence. It causes evil beings discomfort. They know it's coming from the paladin, though they may or may not know why.</p></blockquote><p></p>
[QUOTE="babomb, post: 3655205, member: 1316"] In my game, it only detects supernatural evil. However, there are two versions: passive and active. The passive, jokingly referred to as "spider sense", gives the paladin a general idea of the level of evil near him. It manifests as a feeling of discomfort, sensation of pinpricks, up to a severe headache. It has no fixed radius, but the detected strength varies according to the inverse square law. The paladin can also sense great disturbances in the force, so to speak. The active version is omni-directional, and takes two rounds (since the paladin is already aware of the presence of evil). However, like active sonar on a submarine, it also gives away the paladin's presence. It causes evil beings discomfort. They know it's coming from the paladin, though they may or may not know why. [/QUOTE]
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