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Paladin's Detect Evil
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<blockquote data-quote="shilsen" data-source="post: 3660543" data-attributes="member: 198"><p>I think you're not trying hard enough. Firstly, the Detect Evil ability is really easy to beat/fool, with magic items (Ring of Mind Shielding) or low level spells (Undetectable Alignment, Misdirection, Nondetection). Secondly, not only evil people but neutral and even good people shoudl sometimes trick the PCs. And evil people should sometimes be completely honest and trustworthy with the PCs. Unless you're running a campaign with completely black-and-white and simplistic morality, where good people always help out the PCs and never have their own agendas and evil people are always out to screw them, Detect Evil does very little to help avoid the PCs being tricked.</p><p></p><p>I run an Eberron campaign with lots of skullduggery, wheels behind wheels behind wheels, multiple shades of gray, for a PC group involving a paladin who not only Detects Evil a lot but also can Detect Thoughts multiple times a day due to a PrC feature. That hasn't prevented the PCs being duped, manipulated, betrayed, etc. Everyone in my game world, whether good, evil or neutral, has their own agendas, which color their choices, actions and beliefs. There's a standing joke in the campaign that the evil guys are the only ones the PCs really trust. And we've had encounters where NPCs have sat down with the PCs, looked the paladin in the eye and said, "Look - I'm evil and I know it. So would you just Detect Evil on me and get it over with, so we can get on with business?"</p><p></p><p>Detect Evil, used exactly as written, is not at all a problem. IMNSHO, of course. YMMV, and apparently does.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3660543, member: 198"] I think you're not trying hard enough. Firstly, the Detect Evil ability is really easy to beat/fool, with magic items (Ring of Mind Shielding) or low level spells (Undetectable Alignment, Misdirection, Nondetection). Secondly, not only evil people but neutral and even good people shoudl sometimes trick the PCs. And evil people should sometimes be completely honest and trustworthy with the PCs. Unless you're running a campaign with completely black-and-white and simplistic morality, where good people always help out the PCs and never have their own agendas and evil people are always out to screw them, Detect Evil does very little to help avoid the PCs being tricked. I run an Eberron campaign with lots of skullduggery, wheels behind wheels behind wheels, multiple shades of gray, for a PC group involving a paladin who not only Detects Evil a lot but also can Detect Thoughts multiple times a day due to a PrC feature. That hasn't prevented the PCs being duped, manipulated, betrayed, etc. Everyone in my game world, whether good, evil or neutral, has their own agendas, which color their choices, actions and beliefs. There's a standing joke in the campaign that the evil guys are the only ones the PCs really trust. And we've had encounters where NPCs have sat down with the PCs, looked the paladin in the eye and said, "Look - I'm evil and I know it. So would you just Detect Evil on me and get it over with, so we can get on with business?" Detect Evil, used exactly as written, is not at all a problem. IMNSHO, of course. YMMV, and apparently does. [/QUOTE]
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