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Paladin's Divine Challenge
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<blockquote data-quote="2eBladeSinger" data-source="post: 4302534" data-attributes="member: 65432"><p>It’s true that the fighter’s mark takes a standard action to activate, however, he gets to attack and basically gets a mark for free. While the mark doesn’t last, it doesn’t have the disadvantage of forcing the fighter into any particular action and the fighter can mark multiple opponents. </p><p></p><p>A paladin is probably going to be wearing heavy armor and be at -1 to move, limiting his range. Most enemies will be able to outrun him. And should an enemy outrun him, the paladin is put in the disadvantageous situation of not being able to use his mark the next round. So that the paladin can mark from some distance away is not really an advantage because if he does, then his enemy is that much farther away from him and able to outrun him. And if the character has multi-classed into paladin and has only one use of the mark per encounter, then it can be made obsolete by a quick enemy. That loophole may have been intentional – but this doesn’t mesh very well with the idea that defenders are supposed to be ‘sticky’.</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4302534, member: 65432"] It’s true that the fighter’s mark takes a standard action to activate, however, he gets to attack and basically gets a mark for free. While the mark doesn’t last, it doesn’t have the disadvantage of forcing the fighter into any particular action and the fighter can mark multiple opponents. A paladin is probably going to be wearing heavy armor and be at -1 to move, limiting his range. Most enemies will be able to outrun him. And should an enemy outrun him, the paladin is put in the disadvantageous situation of not being able to use his mark the next round. So that the paladin can mark from some distance away is not really an advantage because if he does, then his enemy is that much farther away from him and able to outrun him. And if the character has multi-classed into paladin and has only one use of the mark per encounter, then it can be made obsolete by a quick enemy. That loophole may have been intentional – but this doesn’t mesh very well with the idea that defenders are supposed to be ‘sticky’. [/QUOTE]
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